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source: code/branches/weapons/src/orxonox/objects/weaponSystem/WeaponPack.h @ 2912

Last change on this file since 2912 was 2912, checked in by landauf, 16 years ago

Several small adjustments in the weaponsystem (like additional const keyword, includes moved from .h to .cc where possible, …)

Firemode is now an unsigned int instead of an Enum. Instead of "fire" and "altFire" use "fire 0" and "fire 1"

  • Property svn:eol-style set to native
File size: 2.3 KB
RevLine 
[2710]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _WeaponPack_H__
31#define _WeaponPack_H__
32
33#include "OrxonoxPrereqs.h"
34
[2912]35#include <vector>
36
[2710]37#include "core/BaseObject.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport WeaponPack : public BaseObject
42    {
43        public:
44            WeaponPack(BaseObject* creator);
45            virtual ~WeaponPack();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48
49            void fire();
50
[2912]51            Weapon * getWeaponPointer(unsigned int n) const;
52            int getSize() const;
[2710]53
54            void setFireMode(unsigned int firemode);
[2912]55            unsigned int getFireMode() const;
[2710]56
57            void addWeapon(Weapon * weapon);
[2912]58            const Weapon * getWeapon(unsigned int index) const;
[2710]59
[2912]60            void attachNeededMunitionToAllWeapons();
61
[2893]62            //functions with effect to all weapons of the weaponPack
[2710]63            //functions needed for creating Pointer to the right objects (-->Pawn.cc)
[2912]64            inline void setWeaponSystem(WeaponSystem *weaponSystem)
65                { this->weaponSystem_ = weaponSystem; this->setWeaponSystemToAllWeapons(weaponSystem); }
66            inline WeaponSystem * getWeaponSystem() const
67                { return this->weaponSystem_; }
[2710]68
[2912]69        private:
70            void setWeaponSystemToAllWeapons(WeaponSystem * weaponSystem);
[2710]71
72            std::vector<Weapon *> weapons_;
[2912]73            WeaponSystem *weaponSystem_;
[2710]74            unsigned int firemode_;
75    };
76}
77
78#endif /* _WeaponPack_H__ */
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