[2710] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | |
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| 30 | #ifndef _WeaponPack_H__ |
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| 31 | #define _WeaponPack_H__ |
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| 32 | |
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| 33 | #include "OrxonoxPrereqs.h" |
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| 34 | |
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[2912] | 35 | #include <vector> |
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| 36 | |
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[2710] | 37 | #include "core/BaseObject.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | class _OrxonoxExport WeaponPack : public BaseObject |
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| 42 | { |
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| 43 | public: |
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| 44 | WeaponPack(BaseObject* creator); |
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| 45 | virtual ~WeaponPack(); |
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| 46 | |
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| 47 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 48 | |
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| 49 | void fire(); |
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| 50 | |
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[2912] | 51 | Weapon * getWeaponPointer(unsigned int n) const; |
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| 52 | int getSize() const; |
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[2710] | 53 | |
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| 54 | void setFireMode(unsigned int firemode); |
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[2912] | 55 | unsigned int getFireMode() const; |
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[2710] | 56 | |
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| 57 | void addWeapon(Weapon * weapon); |
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[2912] | 58 | const Weapon * getWeapon(unsigned int index) const; |
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[2710] | 59 | |
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[2912] | 60 | void attachNeededMunitionToAllWeapons(); |
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| 61 | |
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[2893] | 62 | //functions with effect to all weapons of the weaponPack |
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[2710] | 63 | //functions needed for creating Pointer to the right objects (-->Pawn.cc) |
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[2912] | 64 | inline void setWeaponSystem(WeaponSystem *weaponSystem) |
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| 65 | { this->weaponSystem_ = weaponSystem; this->setWeaponSystemToAllWeapons(weaponSystem); } |
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| 66 | inline WeaponSystem * getWeaponSystem() const |
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| 67 | { return this->weaponSystem_; } |
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[2710] | 68 | |
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[2912] | 69 | private: |
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| 70 | void setWeaponSystemToAllWeapons(WeaponSystem * weaponSystem); |
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[2710] | 71 | |
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| 72 | std::vector<Weapon *> weapons_; |
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[2912] | 73 | WeaponSystem *weaponSystem_; |
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[2710] | 74 | unsigned int firemode_; |
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| 75 | }; |
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| 76 | } |
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| 77 | |
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| 78 | #endif /* _WeaponPack_H__ */ |
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