| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... * |
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| 26 | */ |
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| 27 | |
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| 28 | #include "OrxonoxStableHeaders.h" |
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| 29 | #include "WeaponPack.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/XMLPort.h" |
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| 33 | #include "objects/worldentities/pawns/Pawn.h" |
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| 34 | |
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| 35 | #include "Weapon.h" |
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| 36 | #include "WeaponSlot.h" |
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| 37 | #include "WeaponSystem.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | CreateFactory(WeaponPack); |
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| 42 | |
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| 43 | WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator) |
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| 44 | { |
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| 45 | RegisterObject(WeaponPack); |
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| 46 | |
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| 47 | this->weaponSystem_ = 0; |
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| 48 | |
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| 49 | COUT(0) << "+WeaponPack" << std::endl; |
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| 50 | } |
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| 51 | |
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| 52 | WeaponPack::~WeaponPack() |
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| 53 | { |
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| 54 | COUT(0) << "~WeaponPack" << std::endl; |
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| 55 | |
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| 56 | if (this->isInitialized() && this->weaponSystem_) |
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| 57 | this->weaponSystem_->removeWeaponPack(this); |
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| 58 | } |
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| 59 | |
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| 60 | void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 61 | { |
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| 62 | SUPER(WeaponPack, XMLPort, xmlelement, mode); |
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| 63 | |
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| 64 | XMLPortObject(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode); |
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| 65 | } |
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| 66 | |
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| 67 | void WeaponPack::fire(unsigned int weaponmode) |
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| 68 | { |
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| 69 | for (std::set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) |
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| 70 | (*it)->fire(); |
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| 71 | } |
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| 72 | |
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| 73 | void WeaponPack::addWeapon(Weapon * weapon) |
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| 74 | { |
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| 75 | if (!weapon) |
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| 76 | return; |
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| 77 | |
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| 78 | this->weapons_.insert(weapon); |
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| 79 | weapon->setWeaponPack(this); |
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| 80 | } |
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| 81 | |
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| 82 | Weapon * WeaponPack::getWeapon(unsigned int index) const |
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| 83 | { |
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| 84 | unsigned int i = 0; |
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| 85 | |
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| 86 | for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) |
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| 87 | { |
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| 88 | if (i == index) |
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| 89 | return (*it); |
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| 90 | ++i; |
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| 91 | } |
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| 92 | |
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| 93 | return 0; |
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| 94 | } |
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| 95 | |
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| 96 | void WeaponPack::setWeaponSystemToAllWeapons(WeaponSystem * weaponSystem) |
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| 97 | { |
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| 98 | for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) |
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| 99 | (*it)->setWeaponSystem(weaponSystem); |
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| 100 | } |
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| 101 | |
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| 102 | void WeaponPack::attachNeededMunitionToAllWeapons() |
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| 103 | { |
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| 104 | for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) |
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| 105 | { |
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| 106 | (*it)->attachNeededMunition((*it)->getMunitionType()); |
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| 107 | (*it)->setWeapon(); |
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| 108 | } |
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| 109 | } |
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| 110 | } |
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