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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSet.cc @ 2288

Last change on this file since 2288 was 2288, checked in by polakma, 15 years ago

added WeaponPack

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ... *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <vector>
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "WeaponSet.h"
37#include "WeaponPack.h"
38
39namespace orxonox
40{
41    WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator)
42    {
43        RegisterObject(WeaponSet);
44
45        this->parentWeaponSystem_ = 0;
46
47    }
48
49    WeaponSet::~WeaponSet()
50    {
51    }
52
53    void WeaponSet::attachWeaponPack(WeaponPack *wPack)
54    {
55        if (this->parentWeaponSystem_->getWeaponSlotSize()>0 && wPack->getSize()>0 && ( wPack->getSize() <= this->parentWeaponSystem_->getWeaponSlotSize() ) )
56        {
57            //should be possible to choose which slot to use
58            for (  int i=0; i < wPack->getSize() ; i++  )
59            {
60                this->parentWeaponSystem_->getWeaponSlotPointer(i)->attachWeapon( wPack->getWeaponPointer(i) );
61            }
62        }
63    }
64
65    /* this function will be in WeaponPack
66    void WeaponSet::fire()
67    {
68        for (int i=0; i < (int) this->weaponSlots_.size(); i++)
69        {
70COUT(0) << "WeaponSlot::fire"<< i << std::endl;
71            this->weaponSlots_[i]->fire();
72        }
73    }
74    */
75
76    void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode)
77    {
78
79    }
80
81}
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