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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/Munition.cc @ 2379

Last change on this file since 2379 was 2379, checked in by polakma, 15 years ago

changed Weapon::fire and munition reloading

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "util/Debug.h"
34
35#include "Munition.h"
36
37namespace orxonox
38{
39    Munition::Munition(BaseObject* creator) : BaseObject(creator)
40    {
41        RegisterObject(Munition);
42    }
43
44    Munition::~Munition()
45    {
46    }
47
48    bool Munition::bullets()
49    { 
50        if (this->bullets_ > 0)
51            return true;
52        else
53            return false;
54    }
55
56    bool Munition::magazines()
57    { 
58        if (this->magazines_ > 0)
59            return true;
60        else
61            return false;
62    }
63
64    void Munition::setMaxBullets(unsigned int amount)
65    { this->maxBullets_ = amount; }
66
67    void Munition::setMaxMagazines(unsigned int amount)
68    { this->maxMagazines_ = amount; }
69
70    void Munition::removeBullets(unsigned int amount, Weapon * parentWeapon)
71    {
72        if ( this->bullets_ == 0 )
73        {
74            this->removeMagazines(1);
75            parentWeapon->magazineTimer(0);
76            this->bullets_ = this->maxBullets_;
77        }
78        else
79            this->bullets_ = this->bullets_ - amount;
80    }
81
82    void Munition::removeMagazines(unsigned int amount)
83    {
84        if ( this->magazines_ == 0 )
85        {
86            if ( this->bullets_ == 0 )
87                {
88                    //no bullets and no magazines
89                }
90            else
91            {
92                //what to do when there are no more magazines?
93            }
94        }
95        else
96            this->magazines_ = this->magazines_ - amount;
97    }
98
99    void Munition::addBullets(unsigned int amount)
100    {
101        if ( this->bullets_ == this->maxBullets_ )
102        {
103            //cannot add bullets to actual magazine
104        }
105        else
106            this->bullets_ = this->bullets_ + amount;
107    }
108
109    void Munition::addMagazines(unsigned int amount)
110    {
111        if ( this->magazines_ == this->maxMagazines_ )
112        {
113            //no more capacity for another magazine
114        }
115        else
116            this->magazines_ = this->magazines_ + amount;
117    }
118
119
120    void Munition::fillBullets()
121    {
122        this->bullets_ = this->maxBullets_;
123    }
124   
125    void Munition::fillMagazines()
126    {
127        this->magazines_ = this->maxMagazines_;
128    }
129   
130    void Munition::XMLPort(Element& xmlelement, XMLPort::Mode mode)
131    {
132
133    }
134
135}
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