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3 | |
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4 | #include "Wagnis.h" |
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7 | |
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8 | namespace orxonox{ |
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9 | |
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10 | RegisterClass(Wagnis); |
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11 | |
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12 | //Constructor |
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13 | Wagnis::Wagnis(Context* context) : Deathmatch(context){ |
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14 | RegisterObject(Wagnis); |
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15 | this->gameBoard = nullptr; |
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16 | this->gameStage = NOT_READY; |
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17 | this->active_player = 1; |
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18 | |
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19 | int n = 3; |
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20 | this->players.push_back(nullptr); |
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21 | for(int i = 1;i <= n;i++){ |
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22 | WagnisPlayer* p = new WagnisPlayer(context); |
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23 | p->gameBoard = this->gameBoard; |
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24 | p->Player_ID = i; |
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25 | p->master = this; |
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26 | //p->finishedStageCallback = &Wagnis::playerFinishedStage; |
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27 | this->players.push_back(p); |
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28 | } |
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29 | } |
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30 | //Destructor |
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31 | Wagnis::~Wagnis(){} |
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32 | |
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33 | |
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34 | //Runs the game |
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35 | void Wagnis::start(){ |
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36 | Deathmatch::start(); |
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37 | if(this->gameStage == NOT_READY){ |
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38 | this->createGame(); |
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39 | } |
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40 | |
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41 | //this->gameStage = CHOOSE_PROVINCE_STAGE; |
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42 | //this->players[1]->gameStage = this->gameStage; |
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43 | //this->players[1]->is_active = true; |
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44 | } |
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45 | |
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46 | //Tick |
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47 | void Wagnis::tick(float dt){ |
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48 | SUPER(Wagnis,tick,dt); |
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49 | } |
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50 | |
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51 | |
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52 | |
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53 | /** |
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54 | * Callback function for Player classes. Needs to be called for the game to go on. |
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55 | * arg: player: pointer to the player which finished his stage. |
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56 | * (used to deactivate player after finishing) |
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57 | * enum GameStage { NOT_READY, CHOOSE_PROVINCE_STAGE, REINFORCEMENT_STAGE, ATTACK_STAGE, MOVE_STAGE }; |
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58 | **/ |
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59 | void Wagnis::playerFinishedStage(WagnisPlayer* player){ |
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60 | |
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61 | /////////////////TEST//////////// |
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62 | orxout()<<"juhuuuuuuuuuuuuuuuuuuu"<<endl; |
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63 | /////////////////TEST//////////// |
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64 | |
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65 | if(this->active_player != player->Player_ID){ |
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66 | orxout()<<"shit happend. This player should not be activ. Wagnis::playerFinishedStage was called from wrong player"<<endl; |
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67 | } |
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68 | switch(this->gameStage){ |
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69 | case CHOOSE_PROVINCE_STAGE:{ |
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70 | player->is_active = false; |
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71 | if(this->active_player+1 < this->players.size()){ |
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72 | this->active_player++; |
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73 | this->players[this->active_player]->gameStage = CHOOSE_PROVINCE_STAGE; |
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74 | this->players[this->active_player]->is_active = true; |
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75 | }else{ |
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76 | this->active_player = 1; |
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77 | this->players[this->active_player]->gameStage = REINFORCEMENT_STAGE; |
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78 | this->players[this->active_player]->is_active = true; |
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79 | } |
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80 | break; |
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81 | } |
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82 | case REINFORCEMENT_STAGE:{ |
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83 | |
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84 | } |
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85 | case ATTACK_STAGE:{ |
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86 | |
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87 | } |
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88 | case MOVE_STAGE:{ |
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89 | |
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90 | } |
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91 | } |
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92 | } |
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93 | |
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94 | |
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95 | |
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96 | |
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97 | //Creates and links all needed classes |
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98 | void Wagnis::createGame(){ |
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99 | orxout() << "Game creation started" << endl; |
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100 | |
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101 | if(!findGameBoard()){ |
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102 | orxout() << "Error: GameBoard not found" << endl; |
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103 | } |
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104 | |
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105 | //this->gameBoard->initializeNeighbors(); |
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106 | |
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107 | //for(WagnisPlayer* p: this->players){ |
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108 | //this->playerEntered(p); |
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109 | //} |
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110 | |
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111 | orxout() << "Game creation finished" << endl; |
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112 | } |
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113 | |
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114 | //Finds the pointer to the gameBoard |
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115 | bool Wagnis::findGameBoard(){ |
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116 | for (WagnisGameboard* gb : ObjectList<WagnisGameboard>()){ |
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117 | this->gameBoard = gb; |
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118 | orxout()<<"Gameboard pointer found and added"<<endl; |
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119 | return true; |
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120 | } |
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121 | return false; |
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122 | } |
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134 | |
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135 | |
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136 | } |
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