| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Manuel Meier |
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| 24 | * Co-authors: |
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| 25 | * Cyrill Burgener |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Hover.cc |
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| 31 | @brief Implementation of the Hover class. Sets up the whole Minigame |
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| 32 | */ |
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| 33 | |
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| 34 | #include "Hover.h" |
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| 35 | #include "chat/ChatManager.h" |
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| 36 | #include "HoverOrigin.h" |
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| 37 | #include "HoverWall.h" |
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| 38 | #include "HoverFlag.h" |
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| 39 | #include "MazeGenerator.h" |
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| 40 | #include "core/CoreIncludes.h" |
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| 41 | #include "gamestates/GSLevel.h" |
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| 42 | #include "HoverShip.h" |
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| 43 | |
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| 44 | #include "pickup/PickupSpawner.h" |
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| 45 | #include "pickup/Pickup.h" |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | RegisterUnloadableClass(Hover); |
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| 50 | |
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| 51 | Hover::Hover(Context* context) : Gametype(context) |
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| 52 | { |
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| 53 | RegisterObject(Hover); |
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| 54 | |
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| 55 | this->origin_ = nullptr; |
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| 56 | this->numberOfFlags_ = 1; |
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| 57 | this->firstTick_ = true; |
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| 58 | level = 1; //start at level 1 |
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| 59 | flagsTaken = 0;// took 0 flags in the beginning |
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| 60 | lives = 3; |
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| 61 | |
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| 62 | numCells = 0; |
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| 63 | cellSize = 0; |
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| 64 | cellHeight = 0; |
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| 65 | |
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| 66 | totFlags = 0; |
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| 67 | |
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| 68 | this->setHUDTemplate("HoverHUD"); |
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| 69 | |
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| 70 | } |
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| 71 | |
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| 72 | void Hover::start() |
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| 73 | { |
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| 74 | Gametype::start(); |
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| 75 | if(this->firstTick_ && this->origin_) |
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| 76 | { |
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| 77 | this->firstTick_ = false; |
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| 78 | |
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| 79 | numCells = this->origin_->getNumCells(); |
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| 80 | cellSize = this->origin_->getCellSize(); |
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| 81 | cellHeight = this->origin_->getCellHeight(); |
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| 82 | |
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| 83 | MazeGenerator generator(numCells); |
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| 84 | generator.generateMaze(); |
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| 85 | generator.renderMaze(); |
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| 86 | |
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| 87 | int* levelcode = generator.getLevelcode(); |
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| 88 | |
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| 89 | //Outer Walls |
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| 90 | for(int i = 0; i<numCells; i++){ |
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| 91 | (new HoverWall(origin_->getContext()))->init(0, i+1, cellSize, cellHeight, 1); |
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| 92 | (new HoverWall(origin_->getContext()))->init(numCells, i+1, cellSize, cellHeight, 1); |
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| 93 | (new HoverWall(origin_->getContext()))->init(i+1, 0, cellSize, cellHeight, 2); |
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| 94 | (new HoverWall(origin_->getContext()))->init(i+1, numCells, cellSize, cellHeight, 2); |
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| 95 | } |
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| 96 | |
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| 97 | |
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| 98 | |
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| 99 | //Generate inner Walls according to levelcode |
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| 100 | for(int y=0; y<numCells; y++){ |
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| 101 | for(int x=0; x<numCells; x++){ |
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| 102 | switch(levelcode[ y * numCells + x ]) |
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| 103 | { |
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| 104 | case 1: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); |
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| 105 | break; |
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| 106 | case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); |
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| 107 | case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0); |
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| 108 | default: |
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| 109 | break; |
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| 110 | } |
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| 111 | } |
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| 112 | } |
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| 113 | |
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| 114 | //Generate 5 flags randomly (test only 1 flag) |
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| 115 | for ( int i = 0; i < 5; i++ ) |
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| 116 | { |
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| 117 | HoverFlag* flag = new HoverFlag(origin_->getContext()); |
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| 118 | flag->init(rand()%numCells, rand()%numCells, cellSize); |
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| 119 | flags_.push_back(flag); |
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| 120 | } |
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| 121 | |
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| 122 | |
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| 123 | //Generate 5 PickupSpawners randomly (destroy hover pickup) |
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| 124 | for (int i = 0; i<5; i++) |
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| 125 | { |
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| 126 | PickupSpawner* pickupSpawner = new PickupSpawner(origin_->getContext()); |
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| 127 | |
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| 128 | pickupSpawner->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 10.0f)); |
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| 129 | pickupSpawner->setPickupTemplateName(origin_->getPickupTemplate()); |
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| 130 | pickupSpawner->setMaxSpawnedItems(5); |
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| 131 | pickupSpawner->setRespawnTime(30); |
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| 132 | pickupSpawner->setTriggerDistance(5); |
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| 133 | // Add pickup spawner to the pickup spawner list |
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| 134 | pickupSpawners_.push_back(pickupSpawner); |
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| 135 | } |
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| 136 | |
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| 137 | //Generate 5 PickupSpawners randomly (damage pickup) |
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| 138 | for (int i = 0; i<5; i++) |
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| 139 | { |
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| 140 | PickupSpawner* pickupSpawner = new PickupSpawner(origin_->getContext()); |
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| 141 | |
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| 142 | pickupSpawner->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 10.0f)); |
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| 143 | pickupSpawner->setPickupTemplateName(origin_->getPickupTemplateDam()); |
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| 144 | pickupSpawner->setMaxSpawnedItems(5); |
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| 145 | pickupSpawner->setRespawnTime(30); |
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| 146 | pickupSpawner->setTriggerDistance(5); |
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| 147 | // Add pickup spawner to the pickup spawner list |
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| 148 | pickupSpawners_.push_back(pickupSpawner); |
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| 149 | } |
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| 150 | |
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| 151 | //***************************************************************************** |
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| 152 | |
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| 153 | Pawn* crate = new Pawn(origin_->getContext()); |
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| 154 | |
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| 155 | crate->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 10.0f)); |
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| 156 | crate->addTemplate(origin_->getObstacleTemplate()); |
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| 157 | |
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| 158 | |
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| 159 | |
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| 160 | |
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| 161 | //If no lives are left, end game |
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| 162 | if(lives <= 0){ |
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| 163 | GSLevel::startMainMenu(); |
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| 164 | } |
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| 165 | |
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| 166 | orxout() << this->origin_->getPickupTemplate() << endl; |
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| 167 | orxout() << this->origin_->getPickupRepresentationTemplate() << endl; |
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| 168 | |
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| 169 | orxout() << this->origin_->getPickupTemplateDam() << endl; |
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| 170 | orxout() << this->origin_->getPickupRepresentationTemplateDam() << endl; |
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| 171 | } |
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| 172 | } |
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| 173 | |
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| 174 | |
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| 175 | // Start new level |
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| 176 | void Hover::newLevel() |
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| 177 | { |
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| 178 | //Generate 5 flags randomly (test only 1 flag) |
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| 179 | for ( int i = 0; i < 5; i++ ) |
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| 180 | { |
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| 181 | HoverFlag* flag = new HoverFlag(origin_->getContext()); |
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| 182 | flag->init(rand()%numCells, rand()%numCells, cellSize); |
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| 183 | flags_.push_back(flag); |
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| 184 | } |
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| 185 | |
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| 186 | } |
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| 187 | |
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| 188 | void Hover::tick(float dt) |
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| 189 | { |
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| 190 | SUPER(Hover, tick, dt); |
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| 191 | |
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| 192 | |
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| 193 | // Check if ship collided with one of the flags |
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| 194 | for ( unsigned int i = 0; i < flags_.size(); i++ ) |
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| 195 | { |
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| 196 | if(flags_[i]->getCollided()) |
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| 197 | { |
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| 198 | flags_[i]->destroyLater(); |
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| 199 | flags_.erase (flags_.begin()+i); |
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| 200 | totFlags++; |
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| 201 | if(flags_.size()<=0){ |
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| 202 | //ChatManager::message("Level Up!"); |
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| 203 | |
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| 204 | levelUp(); |
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| 205 | //GSLevel::startMainMenu(); |
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| 206 | } |
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| 207 | } |
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| 208 | |
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| 209 | } |
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| 210 | numberOfFlags_ = flags_.size(); |
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| 211 | |
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| 212 | if(lives <= 0){ |
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| 213 | GSLevel::startMainMenu(); |
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| 214 | } |
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| 215 | } |
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| 216 | |
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| 217 | void Hover::levelUp() |
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| 218 | { |
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| 219 | level++; |
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| 220 | //increment lives after every 4 levels |
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| 221 | if(level%4 == 0) |
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| 222 | { |
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| 223 | lives++; |
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| 224 | } |
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| 225 | newLevel(); |
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| 226 | |
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| 227 | } |
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| 228 | |
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| 229 | Vector3 Hover::get3dCoordinates(int x, int y, float heightOffset) |
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| 230 | { |
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| 231 | return Vector3(x*cellSize*1.0f + cellSize/2, heightOffset, y*cellSize*1.0f + cellSize/2); |
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| 232 | } |
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| 233 | |
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| 234 | void Hover::costLife() |
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| 235 | { |
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| 236 | lives--; |
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| 237 | if (lives <= 0) |
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| 238 | GSLevel::startMainMenu(); |
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| 239 | } |
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| 240 | } |
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