1 | <LevelInfo |
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2 | name = "Surface Race" |
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3 | description = "in progress..." |
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4 | tags = "Race" |
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5 | screenshot = "emptylevel.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("HUDTemplates3.oxo") |
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11 | include("templates/lodInformation.oxt") |
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12 | include("templates/spaceshipRace.oxt") |
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13 | |
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14 | ?> |
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15 | |
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16 | |
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17 | <Level |
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18 | gametype = SpaceRace |
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19 | > |
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20 | |
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21 | <templates> |
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22 | <Template link=lodtemplate_default /> |
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23 | </templates> |
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24 | <?lua include("includes/notifications.oxi") ?> |
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25 | |
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26 | <Scene |
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27 | ambientlight = "2.0, 2.0, 2.0" |
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28 | skybox = "Orxonox/skyBoxClouds" |
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29 | gravity = "0,-70,0" |
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30 | negativeWorldRange = "-100000, -100000, -100000" |
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31 | positiveWorldRange = " 100000, 100000, 100000" |
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32 | hasPhysics = true |
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33 | > |
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34 | |
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35 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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36 | |
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37 | |
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38 | |
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39 | <SpaceRaceManager> |
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40 | <checkpoints> |
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41 | <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="1" islast="false" nextcheckpoints="1,-1,-1"> |
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42 | <attached> |
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43 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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44 | |
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45 | <!-- |
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46 | <Model position="27.5,0,-27.5" mesh="testcube.mesh" scale3D="10,10,10" /> |
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47 | <Model position="55,0,0" mesh="testcube.mesh" scale3D="10,10,10" /> |
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48 | <Model position="-27.5,0,-27.5" mesh="testcube.mesh" scale3D="10,10,10" /> |
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49 | <Model position="-55,0,0" mesh="testcube.mesh" scale3D="10,10,10" /> |
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50 | |
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51 | --> |
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52 | |
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53 | </attached> |
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54 | |
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55 | <collisionShapes> |
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56 | |
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57 | <!-- |
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58 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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59 | <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> |
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60 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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61 | <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> |
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62 | <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> |
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63 | |
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64 | --> |
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65 | </collisionShapes> |
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66 | |
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67 | |
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68 | </RaceCheckPoint> |
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69 | |
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70 | |
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71 | <RaceCheckPoint name="checkpoint2" position="0,8050, -2000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="2" islast="false" nextcheckpoints="2,-1,-1"> |
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72 | <attached> |
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73 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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74 | </attached> |
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75 | <collisionShapes> |
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76 | <!-- |
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77 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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78 | <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> |
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79 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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80 | <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> |
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81 | <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> |
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82 | |
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83 | --> |
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84 | </collisionShapes> |
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85 | </RaceCheckPoint> |
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86 | |
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87 | <RaceCheckPoint name="checkpoint3" position="0,8050,-3000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="3" islast="false" nextcheckpoints="3,-1,-1"> |
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88 | <attached> |
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89 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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90 | </attached> |
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91 | <collisionShapes> |
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92 | <!-- |
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93 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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94 | <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> |
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95 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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96 | <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> |
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97 | <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> |
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98 | |
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99 | --> |
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100 | </collisionShapes> |
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101 | </RaceCheckPoint> |
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102 | |
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103 | |
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104 | |
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105 | <RaceCheckPoint name="checkpoint4" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex="4" islast="false" nextcheckpoints="4,-1,-1"> |
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106 | <attached> |
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107 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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108 | </attached> |
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109 | <collisionShapes> |
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110 | <!-- |
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111 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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112 | <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> |
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113 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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114 | <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> |
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115 | <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> |
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116 | |
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117 | --> |
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118 | </collisionShapes> |
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119 | </RaceCheckPoint> |
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120 | |
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121 | |
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122 | <RaceCheckPoint name="checkpoint5" position="2000,8050, -5000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="5" islast="false" nextcheckpoints="5,-1,-1"> |
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123 | <attached> |
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124 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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125 | </attached> |
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126 | <collisionShapes> |
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127 | <!-- |
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128 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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129 | <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> |
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130 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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131 | <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> |
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132 | <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> |
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133 | |
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134 | --> |
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135 | </collisionShapes> |
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136 | </RaceCheckPoint> |
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137 | |
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138 | <RaceCheckPoint name="checkpoint6" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="100" checkpointindex="6" islast="false" nextcheckpoints="6,-1,-1"> |
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139 | <attached> |
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140 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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141 | </attached> |
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142 | <collisionShapes> |
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143 | <!-- |
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144 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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145 | <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> |
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146 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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147 | <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> |
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148 | <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> |
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149 | |
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150 | --> |
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151 | </collisionShapes> |
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152 | </RaceCheckPoint> |
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153 | |
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154 | <RaceCheckPoint name="checkpoint7" position="4000,8050,-3000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="7" islast="false" nextcheckpoints="7,-1,-1"> |
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155 | <attached> |
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156 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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157 | </attached> |
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158 | <collisionShapes> |
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159 | <!-- |
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160 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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161 | <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> |
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162 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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163 | <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> |
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164 | <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> |
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165 | |
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166 | --> |
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167 | </collisionShapes> |
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168 | </RaceCheckPoint> |
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169 | |
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170 | |
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171 | |
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172 | |
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173 | <RaceCheckPoint name="checkpoint8" position="4000,8050,-2000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="8" islast="false" nextcheckpoints="8,-1,-1"> |
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174 | <attached> |
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175 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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176 | </attached> |
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177 | <collisionShapes> |
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178 | <!-- |
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179 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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180 | <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> |
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181 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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182 | <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> |
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183 | <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> |
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184 | |
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185 | --> |
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186 | </collisionShapes> |
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187 | </RaceCheckPoint> |
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188 | |
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189 | |
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190 | <RaceCheckPoint name="checkpoint9" position="4000,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="9" islast="false" nextcheckpoints="9,-1,-1"> |
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191 | <attached> |
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192 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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193 | </attached> |
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194 | <collisionShapes> |
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195 | <!-- |
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196 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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197 | <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> |
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198 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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199 | <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> |
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200 | <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> |
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201 | |
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202 | --> |
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203 | </collisionShapes> |
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204 | </RaceCheckPoint> |
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205 | |
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206 | |
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207 | <RaceCheckPoint name="checkpoint10" position="4000,8050,0" direction="0,1,0" collisionType="static" scale="4" distance="100" islast="false" checkpointindex="10" nextcheckpoints="10,-1,-1"> |
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208 | <attached> |
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209 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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210 | </attached> |
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211 | <collisionShapes> |
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212 | <!-- |
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213 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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214 | <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> |
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215 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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216 | <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> |
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217 | <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> |
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218 | |
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219 | --> |
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220 | </collisionShapes> |
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221 | </RaceCheckPoint> |
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222 | |
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223 | |
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224 | <RaceCheckPoint name="checkpoint11" position="3000,8050,1000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="100" checkpointindex="11" islast="false" nextcheckpoints="6,-1,-1"> |
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225 | <attached> |
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226 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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227 | </attached> |
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228 | <collisionShapes> |
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229 | <!-- |
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230 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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231 | <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> |
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232 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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233 | <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> |
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234 | <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> |
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235 | |
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236 | --> |
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237 | </collisionShapes> |
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238 | </RaceCheckPoint> |
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239 | |
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240 | |
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241 | <RaceCheckPoint name="checkpoint11" position="3000,8050,1000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="10" islast="true"> |
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242 | <attached> |
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243 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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244 | </attached> |
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245 | <collisionShapes> |
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246 | <!-- |
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247 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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248 | <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" /> |
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249 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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250 | <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" /> |
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251 | <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" /> |
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252 | |
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253 | --> |
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254 | </collisionShapes> |
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255 | </RaceCheckPoint> |
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256 | |
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257 | |
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258 | </checkpoints> |
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259 | </SpaceRaceManager> |
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260 | |
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261 | <SpawnPoint team=0 position="0,8050,0" lookat="0,8000,-8000" spawnclass=SpaceShip pawndesign=spaceshipRace /> |
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262 | |
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263 | |
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264 | <!-- -----------------------Zylinder---------------------------- |
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265 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 > |
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266 | <attached> |
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267 | <Model position="0,5100,-1300" mesh="cylinder.mesh" scale3D="100,100,100" /> |
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268 | </attached> |
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269 | </StaticEntity> |
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270 | --> |
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271 | |
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272 | <!-- ------------------Boden----------------- --> |
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273 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01> |
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274 | <attached> |
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275 | <Model position="0,0,0" mesh="testcube.mesh" scale3D="8000,8000,8000" /> |
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276 | </attached> |
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277 | <collisionShapes> |
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278 | <BoxCollisionShape position="0,50,0" halfExtents="8000,8000,8000" /> |
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279 | </collisionShapes> |
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280 | </StaticEntity> |
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281 | |
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282 | </Scene> |
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283 | </Level> |
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284 | |
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