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source: code/branches/sound5/src/orxonox/sound/AmbientSound.cc @ 6733

Last change on this file since 6733 was 6733, checked in by erwin, 14 years ago

Added some hacks, now the source is playing, but there are no processed buffers…

  • Property svn:eol-style set to native
File size: 7.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "AmbientSound.h"
30
31#include "core/CoreIncludes.h"
32#include "core/EventIncludes.h"
33#include "core/GameMode.h"
34#include "core/Resource.h"
35#include "core/XMLPort.h"
36#include "SoundManager.h"
37#include "SoundStreamer.h"
38
39#include <AL/alut.h>
40
41namespace orxonox
42{
43    CreateFactory(AmbientSound);
44
45    AmbientSound::AmbientSound(BaseObject* creator)
46        : BaseObject(creator)
47        , Synchronisable(creator)
48        , bPlayOnLoad_(false)
49    {
50        RegisterObject(AmbientSound);
51
52        // Ambient sounds always fade in
53        this->setVolume(0);
54        this->registerVariables();
55    }
56
57    void AmbientSound::preDestroy()
58    {
59        if (GameMode::playsSound())
60        {
61            // Smoothly fade out by keeping a SmartPtr
62            SoundManager::getInstance().unregisterAmbientSound(this);
63            this->soundstreamthread_.interrupt();
64        }
65    }
66
67    void AmbientSound::registerVariables()
68    {
69        registerVariable(ambientSource_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::ambientSourceChanged));
70        registerVariable(bLooping_,      ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::loopingChanged));
71        registerVariable(pitch_,         ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::pitchChanged));
72        registerVariable(bPlayOnLoad_,   ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::playOnLoadChanged));
73    }
74
75    void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode)
76    {
77        SUPER(AmbientSound, XMLPort, xmlelement, mode);
78        BaseSound::XMLPortExtern(xmlelement, mode);
79        XMLPortParam(AmbientSound, "ambientSource", setAmbientSource, getAmbientSource, xmlelement, mode);
80        XMLPortParam(AmbientSound, "playOnLoad", setPlayOnLoad, getPlayOnLoad, xmlelement, mode);
81    }
82
83    void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
84    {
85        SUPER(AmbientSound, XMLEventPort, xmlelement, mode);
86        XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode);
87    }
88
89    void AmbientSound::play()
90    {
91        if (GameMode::playsSound())
92            SoundManager::getInstance().registerAmbientSound(this);
93    }
94
95    void AmbientSound::stop()
96    {
97        if (GameMode::playsSound())
98            SoundManager::getInstance().unregisterAmbientSound(this);
99    }
100
101    void AmbientSound::pause()
102    {
103        if (GameMode::playsSound())
104            SoundManager::getInstance().pauseAmbientSound(this);
105    }
106
107    float AmbientSound::getRealVolume()
108    {
109        assert(GameMode::playsSound());
110        return SoundManager::getInstance().getRealVolume(SoundType::Music);
111    }
112
113    void AmbientSound::setAmbientSource(const std::string& source)
114    {
115        this->ambientSource_ = source;
116        this->moodChanged(this->getMood());
117    }
118
119    void AmbientSound::moodChanged(const std::string& mood)
120    {
121        if (GameMode::playsSound())
122        {
123            const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_;
124            shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path);
125            if (fileInfo != NULL)
126                this->setStreamSource(path);
127            else
128                COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl;
129        }
130    }
131
132    void AmbientSound::setPlayOnLoad(bool val)
133    {
134        this->bPlayOnLoad_ = val;
135        if (val)
136            this->play();
137    }
138
139    void AmbientSound::changedActivity()
140    {
141        SUPER(AmbientSound, changedActivity);
142        if (this->isActive())
143            this->play();
144        else
145            this->stop();
146    }
147
148    // hacky solution for file streaming
149    void AmbientSound::setStreamSource(const std::string& source)
150    {
151        if (!GameMode::playsSound())
152        {
153            this->source_ = source;
154            return;
155        }
156
157        this->audioSource_ = SoundManager::getInstance().getSoundSource(this);
158        if (this->source_ == source)
159        {
160            return;
161        }
162
163        this->source_ = source;
164        // Don't load ""
165        if (source_.empty())
166            return;
167
168        if (this->soundstreamthread_.get_id() != boost::thread::id())
169        {
170            this->soundstreamthread_.interrupt(); // unhandled interruptions lead to thread terminating ;-)
171        }
172        // Get resource info
173        shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(source);
174        if (fileInfo == NULL)
175        {
176            COUT(2) << "Sound: Warning: Sound file '" << source << "' not found" << std::endl;
177            return;
178        }
179        // Open data stream
180        DataStreamPtr dataStream = Resource::open(fileInfo);
181
182        this->soundstreamthread_ = boost::thread(SoundStreamer(), this->audioSource_, dataStream);
183        if(this->soundstreamthread_ == boost::thread())
184            COUT(2) << "Sound: Failed to create thread." << std::endl;
185       
186        alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0);
187        alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0);
188        alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0);
189        if (ALint error = alGetError())
190            COUT(2) << "Sound: Warning: Setting source parameters to 0 failed: " << getALErrorString(error) << std::endl;
191    }
192
193    void AmbientSound::doStop()
194    {
195        BaseSound::doStop();
196        this->soundstreamthread_.interrupt();
197    }
198
199    void AmbientSound::doPlay()
200    {
201        BaseSound::doPlay();
202
203        if(GameMode::playsSound() && this->getSourceState() != AL_PLAYING)
204        {
205            if(!alIsSource(this->audioSource_))
206            {
207                this->audioSource_ = SoundManager::getInstance().getSoundSource(this);
208                if(!alIsSource(this->audioSource_))
209                    return;
210                this->initialiseSource();
211            }
212
213            alSourcePlay(this->audioSource_);
214            if(int error = alGetError())
215                COUT(2) << "Sound: Error playing sound: " << getALErrorString(error) << std::endl;
216        }
217    }
218}
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