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source: code/branches/sound3/src/orxonox/sound/AmbientSound.h @ 6069

Last change on this file since 6069 was 6069, checked in by rgrieder, 15 years ago

Detail changes in the sound classes.
Plus fixed the level sound problem (order of XML parameters was wrong).
There is still a large issue when changing an ambient sound source though.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Kevin Young
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _AmbientSound_H__
31#define _AmbientSound_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include "core/BaseObject.h"
36#include "sound/BaseSound.h"
37
38namespace orxonox
39{
40    /**
41     * The AmbientSound class is the base class for all sound file loader classes.
42     * It server as main interface to the OpenAL library.
43     *
44     */
45    class _OrxonoxExport AmbientSound : public BaseSound, public BaseObject
46    {
47        friend class SoundManager;
48
49    public:
50        AmbientSound(BaseObject* creator);
51        virtual ~AmbientSound();
52
53        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
54        virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
55        virtual void changedActivity();
56
57        virtual void play();
58        virtual void stop();
59        virtual void pause();
60
61        virtual void setSource(const std::string& source);
62
63    private:
64        void doPlay();      // Continue playing without re-registering the sound
65        void doStop();
66        void doPause();
67    };
68}
69
70#endif /* _AmbientSound_H__ */
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