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source: code/branches/sound3/src/orxonox/gamestates/GSMainMenu.cc @ 6071

Last change on this file since 6071 was 6071, checked in by rgrieder, 15 years ago

Improved synchronisability of the sound classes (not yet Synchronisable though!).

  • Property svn:eol-style set to native
File size: 6.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GSMainMenu.h"
30
31#include <OgreSceneManager.h>
32
33#include "core/input/InputManager.h"
34#include "core/input/InputState.h"
35#include "core/input/KeyBinderManager.h"
36#include "core/Game.h"
37#include "core/ConsoleCommand.h"
38#include "core/ConfigValueIncludes.h"
39#include "core/GraphicsManager.h"
40#include "core/GUIManager.h"
41#include "Scene.h"
42#include "sound/AmbientSound.h"
43
44namespace orxonox
45{
46    DeclareGameState(GSMainMenu, "mainMenu", false, true);
47
48    GSMainMenu::GSMainMenu(const GameStateInfo& info)
49        : GameState(info)
50        , inputState_(0)
51    {
52                RegisterRootObject(GSMainMenu);
53        inputState_ = InputManager::getInstance().createInputState("mainMenu");
54        inputState_->setMouseMode(MouseMode::Nonexclusive);
55        inputState_->setHandler(GUIManager::getInstancePtr());
56        inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
57        inputState_->setJoyStickHandler(&InputHandler::EMPTY);
58
59        // create an empty Scene
60        this->scene_ = new Scene(NULL);
61        this->scene_->setSyncMode( 0x0 );
62        // and a Camera
63        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
64        if (GameMode::playsSound())
65        {
66            // Load sound
67            this->ambient_ = new AmbientSound(0);
68        }
69    }
70
71    GSMainMenu::~GSMainMenu()
72    {
73        if (GameMode::playsSound())
74            delete this->ambient_;
75
76        InputManager::getInstance().destroyState("mainMenu");
77
78        this->scene_->getSceneManager()->destroyCamera(this->camera_);
79        this->scene_->destroy();
80    }
81
82    void GSMainMenu::activate()
83    {
84        // show main menu
85        GUIManager::getInstance().showGUI("MainMenu");
86        GUIManager::getInstance().setCamera(this->camera_);
87        GraphicsManager::getInstance().setCamera(this->camera_);
88
89        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame"));
90        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer"));
91        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient"));
92        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated"));
93        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu"));
94        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startIOConsole), "startIOConsole"));
95               
96                // create command to change sound path
97                CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath"));
98
99        KeyBinderManager::getInstance().setToDefault();
100        InputManager::getInstance().enterState("mainMenu");
101
102        if (GameMode::playsSound())
103        {
104            this->ambient_->setLooping(true);
105            this->ambient_->play(); // works without source
106        }
107
108                this->setConfigValues();
109    }
110
111    void GSMainMenu::deactivate()
112    {
113        if (GameMode::playsSound())
114        {
115            this->ambient_->stop();
116        }
117
118        InputManager::getInstance().leaveState("mainMenu");
119
120        GUIManager::getInstance().setCamera(0);
121        GraphicsManager::getInstance().setCamera(0);
122    }
123
124    void GSMainMenu::update(const Clock& time)
125    {
126    }
127
128        void GSMainMenu::setConfigValues()
129    {
130        SetConfigValue(soundPathMain_, "mainmenu.wav")
131            .description("Contains the path to the main menu sound file.")
132                        .callback(this, &GSMainMenu::reloadSound);
133    }
134
135        void GSMainMenu::reloadSound() {
136                if (GameMode::playsSound())
137        {
138            this->ambient_->setAmbientSource(soundPathMain_);
139                }
140        }
141
142        const std::string& GSMainMenu::getMainMenuSoundPath() {
143                return soundPathMain_;
144        }
145
146        void GSMainMenu::setMainMenuSoundPath(const std::string& path) {
147                ModifyConfigValue(soundPathMain_, set, path);
148        }
149
150    void GSMainMenu::startStandalone()
151    {
152        // HACK - HACK
153        Game::getInstance().popState();
154        Game::getInstance().requestStates("standalone, level");
155    }
156
157    void GSMainMenu::startServer()
158    {
159        // HACK - HACK
160        Game::getInstance().popState();
161        Game::getInstance().requestStates("server, level");
162    }
163
164    void GSMainMenu::startClient()
165    {
166        // HACK - HACK
167        Game::getInstance().popState();
168        Game::getInstance().requestStates("client, level");
169    }
170
171    void GSMainMenu::startDedicated()
172    {
173        // HACK - HACK
174        Game::getInstance().popState();
175        Game::getInstance().popState();
176        Game::getInstance().requestStates("dedicated, level");
177    }
178    void GSMainMenu::startMainMenu()
179    {
180        // HACK - HACK
181        Game::getInstance().popState();
182        Game::getInstance().popState();
183        Game::getInstance().requestStates("mainmenu");
184    }
185    void GSMainMenu::startIOConsole()
186    {
187        // HACK - HACK
188        Game::getInstance().popState();
189        Game::getInstance().popState();
190        Game::getInstance().requestStates("ioConsole");
191    }
192}
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