1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Trigger.h" |
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30 | |
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31 | #include "core/Debug.h" |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | CreateFactory(Trigger); |
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38 | |
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39 | Trigger::Trigger() |
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40 | { |
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41 | RegisterObject(Trigger); |
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42 | |
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43 | targetMask_.exclude(Class(BaseObject)); |
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44 | |
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45 | if (getSoftDebugLevel() >= ORX_DEBUG) |
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46 | { |
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47 | debugBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); |
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48 | this->getNode()->attachObject(debugBillboard_.getBillboardSet()); |
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49 | } |
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50 | } |
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51 | |
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52 | Trigger::~Trigger() |
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53 | { |
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54 | } |
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55 | |
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56 | bool Trigger::isTriggered() |
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57 | { |
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58 | return this->isTriggered(this->mode_); |
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59 | } |
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60 | |
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61 | bool Trigger::isTriggered(TriggerMode mode) |
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62 | { |
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63 | switch(mode) |
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64 | { |
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65 | case TM_EventTriggerAnd: |
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66 | return checkAnd(); |
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67 | break; |
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68 | case TM_EventTriggerOr: |
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69 | return checkOr(); |
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70 | break; |
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71 | case TM_DelayTrigger: |
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72 | return checkDelay(); |
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73 | break; |
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74 | case TM_DistanceTrigger: |
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75 | return checkDistance(); |
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76 | break; |
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77 | case TM_DistanceEventTriggerAnd: |
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78 | if (checkDistance() && checkAnd()) |
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79 | return true; |
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80 | else |
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81 | return false; |
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82 | break; |
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83 | case TM_DistanceEventTriggerOr: |
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84 | if (checkDistance() && checkOr()) |
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85 | return true; |
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86 | else |
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87 | return false; |
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88 | break; |
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89 | default: |
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90 | return false; |
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91 | break; |
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92 | } |
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93 | } |
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94 | |
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95 | void Trigger::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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96 | { |
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97 | WorldEntity::XMLPort(xmlelement, mode); |
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98 | } |
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99 | |
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100 | void Trigger::addTrigger(Trigger* trig) |
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101 | { |
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102 | if (this != trig) |
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103 | this->subTriggers_.insert(trig); |
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104 | } |
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105 | |
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106 | void Trigger::addTargets(std::string targets) |
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107 | { |
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108 | Identifier* targetId = ID(targets); |
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109 | targetMask_.include(targetId); |
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110 | // trigger shouldn't react on itself or other triggers |
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111 | targetMask_.exclude(Class(Trigger), true); |
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112 | } |
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113 | |
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114 | void Trigger::removeTargets(std::string targets) |
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115 | { |
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116 | Identifier* targetId = ID(targets); |
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117 | targetMask_.exclude(targetId); |
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118 | } |
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119 | |
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120 | bool Trigger::checkAnd() |
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121 | { |
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122 | std::set<Trigger*>::iterator it; |
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123 | for(it = this->subTriggers_.begin(); it != this->subTriggers_.end(); it++) |
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124 | { |
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125 | if(!((*it)->isTriggered())) |
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126 | return false; |
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127 | } |
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128 | return true; |
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129 | } |
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130 | |
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131 | bool Trigger::checkOr() |
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132 | { |
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133 | std::set<Trigger*>::iterator it; |
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134 | for(it = this->subTriggers_.begin(); it != this->subTriggers_.end(); it++) |
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135 | { |
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136 | if((*it)->isTriggered()) |
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137 | return true; |
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138 | } |
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139 | return false; |
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140 | } |
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141 | |
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142 | bool Trigger::checkDelay() |
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143 | { |
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144 | if (triggingTime_ < actualTime_) |
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145 | return true; |
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146 | else |
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147 | return false; |
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148 | } |
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149 | |
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150 | bool Trigger::checkDistance() |
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151 | { |
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152 | // Iterate through all WorldEntities |
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153 | for(Iterator<WorldEntity> it = ObjectList<WorldEntity>::begin(); it; it++) |
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154 | { |
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155 | Vector3 distanceVec = it->getNode()->getWorldPosition() - this->getNode()->getWorldPosition(); |
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156 | if (distanceVec.length() < radius_) |
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157 | return true; |
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158 | } |
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159 | return false; |
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160 | |
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161 | } |
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162 | |
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163 | } |
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