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source: code/branches/script/src/orxonox/Orxonox.h @ 906

Last change on this file since 906 was 906, checked in by bknecht, 16 years ago

created lua branch w/o Media

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1/**
2 @file  Orxonox.h
3 @brief Main Orxonox Class File
4 @author Benjamin Knecht <beni_at_orxonox.net>
5 */
6
7#ifndef _Orxonox_H__
8#define _Orxonox_H__
9
10#include <string>
11
12#include <OgrePrerequisites.h>
13#include <OIS/OISPrereqs.h>
14
15#include "OrxonoxPrereqs.h"
16//#include "loader/LoaderPrereqs.h"
17#include "audio/AudioPrereqs.h"
18
19#include "GraphicsEngine.h"
20
21
22// TODO: Orxonox should maybe derive from BaseObject
23//! Orxonox singleton class
24namespace orxonox {
25
26  enum gameMode{
27    STANDALONE,
28    SERVER,
29    CLIENT,
30    PRESENTATION
31  };
32
33  class _OrxonoxExport Orxonox
34  {
35    public:
36      void init(int argc, char **argv, std::string path);
37      void start();
38      // not sure if this should be private
39      void die(/* some error code */);
40      static Orxonox* getSingleton();
41      inline Ogre::SceneManager* getSceneManager()         { return ogre_->getSceneManager(); };
42      inline GraphicsEngine* getOgrePointer()              { return ogre_; };
43      inline audio::AudioManager* getAudioManagerPointer() { return auMan_; };
44      inline OIS::Keyboard* getKeyboard()                  { return this->keyboard_; }
45      inline OIS::Mouse* getMouse()                        { return this->mouse_; }
46      inline BulletManager* getBulletMgr()                 { return this->bulletMgr_; }
47
48    private:
49      Orxonox();
50      virtual ~Orxonox();
51      // init functions
52      void serverInit(std::string path);
53      void clientInit(std::string path);
54      void standaloneInit(std::string path);
55      // run functions
56      void playableServer(std::string path);
57      void standalone();
58      //void setupRenderSystem();
59      //void createRenderWindow();
60      //void initializeResourceGroups();
61      void createScene(void);
62      void setupScene();
63      void setupInputSystem();
64      void createFrameListener();
65      void startRenderLoop();
66
67    private:
68      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
69      std::string           dataPath_;      //!< path to data
70//      loader::LevelLoader*  loader_;        //!< level loader builds the scene
71      audio::AudioManager*  auMan_;         //!< audio manager
72      BulletManager*        bulletMgr_;     //!< Keeps track of the thrown bullets
73      static Orxonox*       singletonRef_;
74      OIS::Keyboard*        keyboard_;
75      OIS::Mouse*           mouse_;
76      OIS::InputManager*    inputManager_;
77      OrxListener*          frameListener_;
78      Ogre::Root*           root_;
79
80      // this is used to identify the mode (server/client/...) we're in
81      gameMode              mode_;
82      std::string           serverIp_;
83  };
84}
85#endif /* _Orxonox_H__ */
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