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source: code/branches/resource2/data/particle/ray1.particle @ 5689

Last change on this file since 5689 was 5689, checked in by rgrieder, 15 years ago

Experimental support for OGRE v1.6 "Shoggoth".
I had to write a little script that removes all the "particle_system" keywords from the particle scripts. But since we can't write to the media folder and creating unique temporary folders is quite tedious, I derived from Ogre::Archive and created a little MemoryArchive that accepts those new particle scripts and feeds them back to the Ogre::ResourceGroupManager.
Also adjusted all particle scripts for the new script compiler (i.e. just added "particle_system" everywhere).

Note: It seems that overlays don't work anymore on Windows, compiling with MinGW.

  • Property svn:eol-style set to native
File size: 462 bytes
Line 
1
2particle_system Orxonox/ray1
3{
4        quota   1000
5        material        PE/lensflare
6        particle_width  4
7        particle_height 4
8        cull_each       false
9        renderer        billboard
10        billboard_type  point
11
12        emitter Point
13        {
14                angle   0
15                colour  1 1 1 1
16                colour_range_start      1 1 1 1
17                colour_range_end        1 1 1 1
18                direction       0 1 0
19                emission_rate   100
20                position        0 0 0
21                velocity        50
22                time_to_live    8
23                duration        0
24                duration_min    0
25                duration_max    0
26                repeat_delay    0
27                repeat_delay_min        0
28                repeat_delay_max        0
29        }
30}
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