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source: code/branches/resource2/data/particle/explosion1.particle @ 5689

Last change on this file since 5689 was 5689, checked in by rgrieder, 15 years ago

Experimental support for OGRE v1.6 "Shoggoth".
I had to write a little script that removes all the "particle_system" keywords from the particle scripts. But since we can't write to the media folder and creating unique temporary folders is quite tedious, I derived from Ogre::Archive and created a little MemoryArchive that accepts those new particle scripts and feeds them back to the Ogre::ResourceGroupManager.
Also adjusted all particle scripts for the new script compiler (i.e. just added "particle_system" everywhere).

Note: It seems that overlays don't work anymore on Windows, compiling with MinGW.

  • Property svn:eol-style set to native
File size: 1.1 KB
Line 
1
2particle_system Orxonox/explosion1
3{
4        quota   200
5        material        PE/explosion
6        particle_width  100
7        particle_height 40
8        cull_each       false
9        renderer        billboard
10        sorted  false
11        local_space     false
12        iteration_interval      0
13        nonvisible_update_timeout       0
14        billboard_type  oriented_self
15        billboard_origin        center
16        billboard_rotation_type texcoord
17        common_up_vector        0 1 0
18        point_rendering false
19        accurate_facing false
20
21        emitter Point
22        {
23                angle   180
24                colour  1 0.9 0.8 1
25                colour_range_start      1 0.9 0.8 1
26                colour_range_end        1 0.9 0.8 1
27                direction       0 1 0
28                emission_rate   2000
29                position        0 0 0
30                velocity        0
31                velocity_min    0
32                velocity_max    75
33                time_to_live    0.75
34                time_to_live_min        0.75
35                time_to_live_max        0.75
36                duration        0.1
37                duration_min    0.1
38                duration_max    0.1
39                repeat_delay    1000000
40                repeat_delay_min        1000000
41                repeat_delay_max        1000000
42        }
43
44        affector Scaler
45        {
46                rate    20
47        }
48
49        affector ColourInterpolator
50        {
51                colour0 0.2 0.2 0.2 0
52                time0   0
53                colour1 0.4 0.3 0.2 0
54                time1   0.3
55                colour2 0.1 0.1 0.1 0
56                time2   0.5
57                colour3 0 0 0 0
58                time3   1
59                colour4 0.5 0.5 0.5 0
60                time4   1
61                colour5 0.5 0.5 0.5 0
62                time5   1
63        }
64}
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