1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "LevelManager.h" |
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30 | |
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31 | #include <map> |
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32 | |
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33 | #include "util/ScopedSingletonManager.h" |
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34 | #include "core/ClassTreeMask.h" |
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35 | #include "core/CommandLineParser.h" |
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36 | #include "core/ConfigValueIncludes.h" |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/Loader.h" |
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39 | #include "core/Resource.h" |
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40 | #include "core/XMLFile.h" |
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41 | #include "PlayerManager.h" |
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42 | #include "Level.h" |
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43 | #include "LevelInfo.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)"); |
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48 | |
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49 | ManageScopedSingleton(LevelManager, ScopeID::Root, false); |
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50 | |
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51 | LevelManager::LevelManager() |
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52 | { |
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53 | RegisterRootObject(LevelManager); |
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54 | this->setConfigValues(); |
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55 | |
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56 | // check override |
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57 | if (!CommandLineParser::getArgument("level")->hasDefaultValue()) |
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58 | { |
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59 | ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").getString()); |
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60 | } |
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61 | |
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62 | this->compileAvailableLevelList(); |
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63 | } |
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64 | |
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65 | LevelManager::~LevelManager() |
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66 | { |
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67 | } |
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68 | |
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69 | void LevelManager::setConfigValues() |
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70 | { |
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71 | SetConfigValue(defaultLevelName_, "presentation_dm.oxw") |
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72 | .description("Sets the pre selection of the level in the main menu."); |
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73 | } |
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74 | |
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75 | void LevelManager::requestActivity(Level* level) |
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76 | { |
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77 | assert( std::find(this->levels_s.begin(), this->levels_s.end(), level)==this->levels_s.end() ); |
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78 | if( std::find(this->levels_s.begin(), this->levels_s.end(), level)!=this->levels_s.end() ) |
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79 | return; // level is already in list |
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80 | this->levels_s.push_back(level); |
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81 | if (this->levels_s.size() == 1) |
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82 | this->activateNextLevel(); |
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83 | } |
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84 | |
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85 | void LevelManager::releaseActivity(Level* level) |
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86 | { |
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87 | if (this->levels_s.size() > 0) |
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88 | { |
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89 | if (this->levels_s.front() == level) |
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90 | { |
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91 | level->setActive(false); |
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92 | this->levels_s.pop_front(); |
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93 | this->activateNextLevel(); |
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94 | } |
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95 | else |
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96 | { |
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97 | for (std::list<Level*>::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it) |
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98 | if ((*it) == level) |
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99 | this->levels_s.erase(it); |
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100 | } |
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101 | } |
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102 | } |
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103 | |
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104 | Level* LevelManager::getActiveLevel() |
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105 | { |
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106 | if (this->levels_s.size() > 0) |
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107 | return this->levels_s.front(); |
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108 | else |
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109 | return 0; |
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110 | } |
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111 | |
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112 | void LevelManager::activateNextLevel() |
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113 | { |
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114 | if (this->levels_s.size() > 0) |
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115 | { |
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116 | this->levels_s.front()->setActive(true); |
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117 | for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it) |
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118 | this->levels_s.front()->playerEntered(it->second); |
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119 | } |
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120 | } |
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121 | |
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122 | void LevelManager::setDefaultLevel(const std::string& levelName) |
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123 | { |
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124 | ModifyConfigValue(defaultLevelName_, set, levelName); |
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125 | } |
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126 | |
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127 | const std::string& LevelManager::getDefaultLevel() const |
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128 | { |
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129 | return defaultLevelName_; |
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130 | } |
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131 | |
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132 | unsigned int LevelManager::getNumberOfLevels() |
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133 | { |
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134 | this->updateAvailableLevelList(); |
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135 | |
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136 | return this->availableLevels_.size(); |
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137 | } |
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138 | |
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139 | LevelInfoItem* LevelManager::getAvailableLevelListItem(unsigned int index) const |
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140 | { |
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141 | if (index >= this->availableLevels_.size()) |
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142 | return NULL; |
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143 | else |
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144 | { |
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145 | std::map<std::string, LevelInfoItem*>::const_iterator it = this->infos_.find(this->availableLevels_[index]); |
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146 | return it->second; |
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147 | } |
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148 | } |
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149 | |
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150 | void LevelManager::compileAvailableLevelList() |
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151 | { |
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152 | Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw"); |
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153 | // Iterate over all *.oxw level files. |
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154 | for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it) |
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155 | { |
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156 | //TODO: Replace with tag, |
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157 | if (it->find("old/") != 0) |
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158 | { |
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159 | size_t pos = it->find(".oxw"); |
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160 | |
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161 | bool infoExists = false; |
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162 | // Load the LevelInfo object from the level file. |
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163 | XMLFile file = XMLFile(*it); |
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164 | ClassTreeMask mask = ClassTreeMask(); |
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165 | mask.exclude(ClassIdentifier<BaseObject>::getIdentifier()); |
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166 | mask.include(ClassIdentifier<LevelInfo>::getIdentifier()); |
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167 | Loader::load(&file, mask); |
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168 | for(ObjectList<LevelInfo>::iterator item = ObjectList<LevelInfo>::begin(); item != ObjectList<LevelInfo>::end(); ++item) |
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169 | { |
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170 | LevelInfoItem* info = item->copy(); |
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171 | if(info->getXMLFilename() == *it) |
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172 | { |
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173 | this->infos_.insert(std::pair<std::string, LevelInfoItem*>(it->substr(0, pos),info)); |
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174 | infoExists = true; |
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175 | } |
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176 | } |
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177 | Loader::unload(&file, mask); |
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178 | if(!infoExists) |
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179 | { |
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180 | this->infos_.insert(std::pair<std::string, LevelInfoItem*>(it->substr(0, pos), new LevelInfoItem(it->substr(0, pos), *it))); |
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181 | } |
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182 | |
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183 | this->availableLevels_.push_back(it->substr(0, pos)); |
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184 | } |
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185 | } |
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186 | } |
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187 | |
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188 | void LevelManager::updateAvailableLevelList(void) |
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189 | { |
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190 | //TODO: Implement some kind of update? |
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191 | } |
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192 | } |
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