Last change
on this file since 7625 was
7625,
checked in by dafrick, 14 years ago
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Introducing LevelInfo class, which can be used to specify things about a Level and which is used to provide more flexibility in displaying a list of levels.
Basic functionality works, now all that needs to be dones is to exploit the new functionality.
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-
Property svn:eol-style set to
native
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File size:
1.3 KB
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Line | |
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1 | -- SingleplayerMenu.lua |
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2 | |
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3 | local P = createMenuSheet("SingleplayerMenu") |
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4 | |
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5 | function P.onLoad() |
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6 | listbox = winMgr:getWindow("orxonox/SingleplayerLevelListbox") |
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7 | preselect = orxonox.LevelManager:getInstance():getDefaultLevel() |
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8 | size = orxonox.LevelManager:getInstance():getNumberOfLevels() |
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9 | local levelList = {} |
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10 | local index = 0 |
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11 | local level = "" |
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12 | while index < size do |
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13 | level = orxonox.LevelManager:getInstance():getAvailableLevelListItem(index) |
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14 | table.insert(levelList, level) |
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15 | index = index + 1 |
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16 | end |
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17 | table.sort(levelList) |
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18 | for k,v in pairs(levelList) do |
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19 | item = CEGUI.createListboxTextItem(v) |
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20 | item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") |
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21 | CEGUI.toListbox(listbox):addItem(item) |
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22 | if v .. ".oxw" == preselect then |
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23 | listbox:setItemSelectState(item, true) |
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24 | end |
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25 | end |
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26 | |
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27 | end |
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28 | |
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29 | function P.SingleplayerStartButton_clicked(e) |
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30 | local choice = CEGUI.toListbox(winMgr:getWindow("orxonox/SingleplayerLevelListbox")):getFirstSelectedItem() |
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31 | if choice then |
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32 | orxonox.LevelManager:getInstance():setDefaultLevel(choice:getText() .. ".oxw") |
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33 | orxonox.execute("startGame") |
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34 | hideAllMenuSheets() |
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35 | end |
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36 | end |
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37 | |
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38 | function P.SingleplayerBackButton_clicked(e) |
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39 | hideMenuSheet(P.name) |
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40 | end |
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41 | |
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42 | return P |
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43 | |
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