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source: code/branches/questsystem/src/orxonox/objects/QuestHint.h @ 1992

Last change on this file since 1992 was 1992, checked in by dafrick, 16 years ago

Base of the quest system object hirarchy.
Doesn's compile, yet (or so I assume), and is nowhere near complete or failproof.

File size: 2.0 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29#ifndef _QuestHint_H__
30#define _QuestHint_H__
31
32#include <string>
33
34#include "orxonox/quests/QuestDescription.h"
35#include "Quest.h"
36#include "QuestItem.h"
37
38namespace orxonox
39{
40
41    /**
42    @brief
43        Represents a hint in the game towards completing a Quest.
44        Consists of title and description in textual form.
45    @author
46        Damian 'Mozork' Frick
47    */
48    class QuestHint : public QuestItem
49    {
50   
51        public:
52            QuestHint(std::string id, std::string title = "", std::string description = "");
53            ~QuestHint();
54           
55            bool isActive(const Player & player) const; //!< Returns true if the hint is active for the input player.
56           
57            void activate(const Player & player); //!< Activates the hint for the input player.
58           
59            void setQuest(Quest* quest); //!< Sets the quest the hint belongs to.
60           
61        private: 
62           
63            Quest* quest_;
64            //TDO: questHint statuslist.
65   
66    };
67
68}
69
70namespace questHintStatus
71{
72
73    enum Enum
74    {
75        inactive,
76        active
77    };
78
79}
80
81#endif /* _QuestHint_H__ */
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