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source: code/branches/presentationHS15/src/modules/overlays/hud/HUDWeaponSystem.h @ 10961

Last change on this file since 10961 was 10961, checked in by maxima, 9 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

File size: 2.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HUDWeaponSystem_H__
30#define _HUDWeaponSystem_H__
31
32#include "overlays/OverlaysPrereqs.h"
33
34#include <map>
35#include <vector>
36#include <string>
37
38#include "overlays/OrxonoxOverlay.h"
39#include "worldentities/pawns/Pawn.h"
40#include "overlays/OverlayGroup.h"
41#include "HUDWeapon.h"
42
43namespace orxonox
44{
45    class _OverlaysExport HUDWeaponSystem : public OrxonoxOverlay
46    {
47    public:
48        HUDWeaponSystem(Context* context);
49        virtual ~HUDWeaponSystem();
50
51        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
52        virtual void changedOwner();
53        virtual void changedOverlayGroup();
54        virtual void changedVisibility();
55        virtual void changedName();
56        virtual void positionChanged();
57        virtual void sizeChanged();
58    protected:
59        inline void setWeaponModeHUDSize(Vector2 vector)
60            { weaponModeHUDSize_ = vector;
61                this->setSize(weaponModeHUDSize_);
62            }
63        inline Vector2 getWeaponModeHUDSize() const
64            { return weaponModeHUDSize_; }
65    private:
66        virtual void updateWeaponList();
67        virtual void createHUDChilds();
68        virtual void positionHUDChilds();
69        virtual void destroyHUDChilds();
70
71        WeakPtr<Pawn> owner_;
72
73        std::vector<WeakPtr<Weapon> > weapons_;
74        std::vector<WeakPtr<HUDWeapon> > hudWeapons_;
75
76        Vector2 weaponModeHUDSize_;
77        Vector2 weaponModeHUDActualSize_;
78    };
79}
80
81#endif /* _HUDWeaponSystem_H__ */
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