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source: code/branches/presentationHS15/src/modules/overlays/hud/HUDWeaponMode.h @ 10961

Last change on this file since 10961 was 10961, checked in by maxima, 9 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

File size: 3.5 KB
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1
2/*
3 *   ORXONOX - the hottest 3D action shooter ever to exist
4 *                    > www.orxonox.net <
5 *
6 *
7 *   License notice:
8 *
9 *   This program is free software; you can redistribute it and/or
10 *   modify it under the terms of the GNU General Public License
11 *   as published by the Free Software Foundation; either version 2
12 *   of the License, or (at your option) any later version.
13 *
14 *   This program is distributed in the hope that it will be useful,
15 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
16 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 *   GNU General Public License for more details.
18 *
19 *   You should have received a copy of the GNU General Public License
20 *   along with this program; if not, write to the Free Software
21 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
22 *
23 *   Author:
24 *      Fabien Vultier
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _HUDWeaponMode_H__
31#define _HUDWeaponMode_H__
32
33#include "overlays/OverlaysPrereqs.h"
34
35#include <map>
36#include <vector>
37#include <string>
38
39#include <OgreOverlayManager.h>
40#include <OgrePanelOverlayElement.h> 
41
42#include "overlays/OrxonoxOverlay.h"
43#include "overlays/OverlayText.h"
44#include "tools/interfaces/Tickable.h"
45#include "worldentities/pawns/Pawn.h"
46#include "overlays/OverlayGroup.h"
47#include "weaponsystem/ReplenishingMunition.h"
48#include "weaponsystem/WeaponMode.h"
49#include "weaponsystem/Munition.h"
50
51namespace orxonox
52{
53    class _OverlaysExport HUDWeaponMode : public OrxonoxOverlay, public Tickable
54    {
55    public:
56        HUDWeaponMode(Context* context);
57        virtual ~HUDWeaponMode();
58
59        virtual void tick(float dt);
60        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
61        virtual void changedOwner();
62        virtual void changedOverlayGroup();
63        virtual void changedVisibility();
64        virtual void changedName();
65        virtual void positionChanged();
66        virtual void sizeChanged();
67
68        virtual void setWeaponMode(WeaponMode* weaponMode);
69
70        inline void setWeaponModeHUDActualSize(Vector2 vector)
71            { weaponModeHUDActualSize_ = vector;
72              this->updateSize();
73            }
74        inline Vector2 getWeaponModeHUDActualSize() const
75            { return weaponModeHUDActualSize_; }
76        inline void setWeaponIndex(int index)
77            { weaponIndex_ = index;
78              this->updatePosition();
79            }
80        inline void setWeaponModeIndex(int index)
81            { weaponModeIndex_ = index;
82              this->updatePosition();
83            }
84        inline void setPositionOffset(Vector2 positionOffset)
85            {
86                this->positionOffset_ = positionOffset;
87                this->updatePosition();
88            }
89
90    private:
91        virtual void updateSize();
92        virtual void updatePosition();
93        virtual void positionHUDChilds();
94
95        WeakPtr<Pawn> owner_;
96        WeakPtr<WeaponMode> weaponMode_;
97
98        Ogre::PanelOverlayElement* overlayElementIcon_;
99        Ogre::PanelOverlayElement* overlayElementReplenish_;
100        Ogre::PanelOverlayElement* overlayElementMunition_;
101        Ogre::PanelOverlayElement* overlayElementState_;
102
103        std::string materialNameState_;
104
105        StrongPtr<OverlayText> textOverlayLeft_;
106        StrongPtr<OverlayText> textOverlayRight_;
107
108        Vector2 weaponModeHUDActualSize_;
109        Vector2 positionOffset_;
110        int weaponIndex_;
111        int weaponModeIndex_;
112    };
113}
114
115#endif /* _HUDWeaponMode_H__ */
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