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source: code/branches/presentationHS15/src/modules/overlays/hud/HUDWeapon.h @ 10961

Last change on this file since 10961 was 10961, checked in by maxima, 9 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

File size: 3.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HUDWeapon_H__
30#define _HUDWeapon_H__
31
32#include "overlays/OverlaysPrereqs.h"
33
34#include <map>
35#include <vector>
36#include <string>
37
38#include <OgreOverlayManager.h>
39#include <OgrePanelOverlayElement.h> 
40
41#include "overlays/OrxonoxOverlay.h"
42#include "tools/interfaces/Tickable.h"
43#include "worldentities/pawns/Pawn.h"
44#include "overlays/OverlayGroup.h"
45#include "weaponsystem/Weapon.h"
46#include "weaponsystem/WeaponMode.h"
47#include "HUDWeaponMode.h"
48
49namespace orxonox
50{
51    class _OverlaysExport HUDWeapon : public OrxonoxOverlay, public Tickable
52    {
53    public:
54        HUDWeapon(Context* context);
55        virtual ~HUDWeapon();
56
57        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
58        virtual void tick(float dt);
59        virtual void changedOwner();
60        virtual void changedOverlayGroup();
61        virtual void changedVisibility();
62        virtual void changedName();
63        virtual void positionChanged();
64        virtual void sizeChanged();
65
66        virtual void setWeapon(Weapon* weapon);
67
68        inline void setWeaponModeHUDActualSize(Vector2 vector)
69            { weaponModeHUDActualSize_ = vector;
70              this->updateSize();
71            }
72        inline Vector2 getWeaponModeHUDActualSize() const
73            { return weaponModeHUDActualSize_; }
74        inline void setPositionOffset(Vector2 positionOffset)
75            {
76                this->positionOffset_ = positionOffset;
77                this->updatePosition();
78            }           
79        inline void setWeaponIndex(int index)
80            {
81                weaponIndex_ = index;
82                this->updatePosition();
83            }       
84
85    private:
86        virtual void createHUDChilds();
87        virtual void positionHUDChilds();
88        virtual void destroyHUDChilds();
89        virtual void updateWeaponModeList();
90        virtual void updateSize();
91        virtual void updatePosition();
92
93        WeakPtr<Pawn> owner_;
94        WeakPtr<Weapon> weapon_;
95
96        std::multimap<unsigned int, WeaponMode*>* weaponModes_;
97        std::vector<WeakPtr<HUDWeaponMode> > hudWeaponModes_;
98
99        Ogre::PanelOverlayElement* overlayElement_;
100
101        Vector2 weaponModeHUDActualSize_;
102        Vector2 positionOffset_;
103        int weaponIndex_;
104    };
105}
106
107#endif /* _HUDWeapon_H__ */
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