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source: code/branches/presentation3/src/CMakeLists.txt @ 7142

Last change on this file since 7142 was 7142, checked in by rgrieder, 14 years ago

Changed default linking behaviour of OIS to dynamic. That causes less confusions because all other libraries link dynamically per default (or don't require any macros because there is no DLL interface).

  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19 #
20 #  Author:
21 #    Reto Grieder
22 #  Description:
23 #    Configures the compilers and sets build options.
24 #
25
26# Required macros and functions
27INCLUDE(FlagUtilities)
28INCLUDE(TargetUtilities)
29
30# Configure the two headers and set some options
31INCLUDE(OrxonoxConfig.cmake)
32
33################ Library Defines ################
34
35# Disable Boost auto linking completely
36ADD_COMPILER_FLAGS("-DBOOST_ALL_NO_LIB")
37
38# If no defines are specified, these libs get linked statically
39ADD_COMPILER_FLAGS("-DBOOST_ALL_DYN_LINK" WIN32 LINK_BOOST_DYNAMIC)
40ADD_COMPILER_FLAGS("-DENET_DLL"           WIN32 LINK_ENET_DYNAMIC)
41ADD_COMPILER_FLAGS("-DLUA_BUILD_AS_DLL"   WIN32 LINK_LUA_DYNAMIC)
42ADD_COMPILER_FLAGS("-DZLIB_DLL"           WIN32 LINK_ZLIB_DYNAMIC)
43# If no defines are specified, these libs get linked dynamically
44ADD_COMPILER_FLAGS("-DCEGUI_STATIC"       WIN32 NOT LINK_CEGUI_DYNAMIC)
45ADD_COMPILER_FLAGS("-DOGRE_STATIC_LIB"    WIN32 NOT LINK_OGRE_DYNAMIC)
46ADD_COMPILER_FLAGS("-DSTATIC_BUILD"       WIN32 NOT LINK_TCL_DYNAMIC)
47
48# Use TinyXML++
49ADD_COMPILER_FLAGS("-DTIXML_USE_TICPP")
50
51############## Include Directories ##############
52
53# Set the search paths for include files
54INCLUDE_DIRECTORIES(
55  # External
56  ${OGRE_INCLUDE_DIR}
57  ${CEGUI_INCLUDE_DIR}
58  ${ENET_INCLUDE_DIR}
59  ${Boost_INCLUDE_DIRS}
60  ${OPENAL_INCLUDE_DIRS}
61  ${ALUT_INCLUDE_DIR}
62  ${VORBIS_INCLUDE_DIR}
63  ${OGG_INCLUDE_DIR}
64  ${LUA_INCLUDE_DIR}
65  ${TCL_INCLUDE_PATH}
66  ${DIRECTX_INCLUDE_DIR}
67  ${ZLIB_INCLUDE_DIR}
68  ${VLD_INCLUDE_DIR}
69
70  # All includes in "externals" should be prefixed with the path
71  # relative to "external" to avoid conflicts
72  ${CMAKE_CURRENT_SOURCE_DIR}/external
73  # Include directories needed even if only included by Orxonox
74  ${CMAKE_CURRENT_SOURCE_DIR}/external/bullet
75  ${CMAKE_CURRENT_SOURCE_DIR}/external/ois
76
77  # OrxonoxConfig.h
78  ${CMAKE_CURRENT_BINARY_DIR}
79)
80
81IF(CEGUILUA_USE_INTERNAL_LIBRARY)
82  INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/external/ceguilua/ceguilua-${CEGUI_VERSION})
83ENDIF()
84
85################### Tolua Bind ##################
86
87# Create directory because the tolua application doesn't work otherwise
88IF(NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR})
89  FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR})
90ENDIF()
91
92INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR})
93
94################ Sub Directories ################
95
96ADD_SUBDIRECTORY(external)
97ADD_SUBDIRECTORY(libraries)
98ADD_SUBDIRECTORY(orxonox)
99ADD_SUBDIRECTORY(modules)
100
101################ Executable ################
102
103INCLUDE_DIRECTORIES(
104  ${CMAKE_CURRENT_SOURCE_DIR}/libraries
105  ${CMAKE_CURRENT_SOURCE_DIR}/orxonox
106)
107
108# Translate argument
109IF(ORXONOX_USE_WINMAIN)
110  SET(ORXONOX_WIN32 WIN32)
111ENDIF()
112
113ORXONOX_ADD_EXECUTABLE(orxonox-main
114  # When defined as WIN32 this removes the console window on Windows
115  ${ORXONOX_WIN32}
116  LINK_LIBRARIES
117    orxonox
118  SOURCE_FILES
119    Orxonox.cc
120  OUTPUT_NAME orxonox
121)
122
123# Get name to configure the run scripts
124GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION)
125GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
126SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
127
128
129# When using Visual Studio we want to use the output directory as working
130# directory and we also want to specify where the external dlls
131# (lua, ogre, etc.) are. The problem hereby is that these information cannot
132# be specified in CMake because they are not stored in the actual project file.
133# This workaround will create a configured *.vcproj.user file that holds the
134# right values. When starting the solution for the first time,
135# these get written to the *vcproj.yourPCname.yourname.user
136IF(MSVC)
137  IF(CMAKE_CL_64)
138    SET(MSVC_PLATFORM "x64")
139  ELSE()
140    SET(MSVC_PLATFORM "Win32")
141  ENDIF()
142  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
143         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
144  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user")
145ENDIF(MSVC)
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