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source: code/branches/presentation2/src/modules/weapons/weaponmodes/RocketFire.cc @ 6245

Last change on this file since 6245 was 6245, checked in by youngk, 15 years ago

Implemented Firing sounds in Weapons HsW01, LightningGun and RocketFire. Engine and Explosion sounds for the Rocket are not yet implemented.
From now on, when creating a new sound for a weapon, just insert "this→setDefaultSound(PATH_TO_FILE)" into the constructor of the weapon.

Sound Files for HsW01 and LightningGun will be available in a couple of minutes

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketFire.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "weapons/projectiles/Rocket.h"
34
35#include "weaponsystem/Weapon.h"
36#include "weaponsystem/WeaponPack.h"
37#include "weaponsystem/WeaponSystem.h"
38#include "worldentities/pawns/Pawn.h"
39
40#include "sound/WorldSound.h"
41
42namespace orxonox
43{
44    CreateFactory(RocketFire);
45
46    RocketFire::RocketFire(BaseObject* creator) : WeaponMode(creator)
47    {
48        RegisterObject(RocketFire);
49
50        this->reloadTime_ = 0.20;
51        this->bParallelReload_ = false;
52        this->damage_ = 100;
53        this->speed_ = 500;
54
55        this->setMunitionName("RocketMunition");
56        this->setDefaultSound("sounds/Rocket_Launch.ogg");
57    }
58
59    RocketFire::~RocketFire()
60    {
61    }
62
63    void RocketFire::fire()
64    {
65        Rocket* rocket = new Rocket(this);
66
67        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
68        rocket->setOrientation(this->getMuzzleOrientation());
69        rocket->setPosition(this->getMuzzlePosition());
70        rocket->setVelocity(this->getMuzzleDirection() * this->speed_);
71        rocket->scale(2);
72
73        rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
74        rocket->setDamage(this->getDamage());
75    }
76}
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