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source: code/branches/presentation/src/orxonox/objects/quest/ChangeQuestStatus.h @ 2385

Last change on this file since 2385 was 2385, checked in by dafrick, 16 years ago

Merged questsystem3.

File size: 2.3 KB
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[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
30    @file ChangeQuestStatus.h
[2385]31    @brief Definition of the ChangeQuestStatus class.
[2261]32*/
33
[1992]34#ifndef _ChangeQuestStatus_H__
35#define _ChangeQuestStatus_H__
36
[2095]37#include "OrxonoxPrereqs.h"
38
[1992]39#include <string>
40
[2076]41#include "core/XMLPort.h"
[1992]42#include "QuestEffect.h"
43
44namespace orxonox {
45
46    /**
47    @brief
[2261]48        A QuestEffect which changes the status of a specified Quest for the player invoking the QuestEffect.
[1992]49    @author
[2093]50        Damian 'Mozork' Frick
[1992]51    */
[2095]52    class _OrxonoxExport ChangeQuestStatus : public QuestEffect
[1992]53    {
[2093]54        public:
[2092]55            ChangeQuestStatus(BaseObject* creator);
[2093]56            virtual ~ChangeQuestStatus();
[2092]57
[2261]58            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a ChangeQuestStatus object through XML.
[2092]59
[2261]60            virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect.
[2092]61
[2093]62        protected:
[2261]63            /**
[2385]64            @brief Returns the id of the Quest.
65            @return Returns the id of the Quest.
[2261]66            */
67            inline const std::string & getQuestId(void) const
[2076]68                { return this->questId_; }
[2092]69
[2093]70        private:
[2261]71            std::string questId_; //!< The id of the Quest the status should be changed of.
72           
73            bool setQuestId(const std::string & id); //!< Sets the id of the Quest.
[1992]74
75    };
76
77}
78
79#endif /* _ChangeQuestStatus_H__ */
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