Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/plehmannFS16/src/orxonox/controllers/NewScriptController.cc @ 11165

Last change on this file since 11165 was 11165, checked in by plehmann, 8 years ago

added new files for newScriptController
—This lines, and those below, will be ignored—

M src/orxonox/controllers/CMakeLists.txt
A src/orxonox/controllers/DebugTask.cc
A src/orxonox/controllers/DebugTask.h
A src/orxonox/controllers/NewScriptController.cc
A src/orxonox/controllers/NewScriptController.h
A src/orxonox/controllers/Task.cc
A src/orxonox/controllers/Task.h

File size: 4.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Paul Lehmann
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29 /*
30  * Currently available lua commands:
31  *
32  * IMPORTANT: ALL COMMANDS DO REQUIRE 7 PARAMETERS TO BE PROVIDED. FILL UP WITH ZEROES IN UNIMPORTANT PLACES.
33  *
34  * Command             | Abbreviation | Parameter 1          | '' 2     | '' 3    | '' 4                 | '' 5     | '' 6     | '' 7
35  *
36  * "Move And Look"     | mal          | GoTo X Coordinate    |  '' Y ''  | '' Z '' | LookAt X Coordinate  |  '' Y '' |  '' Y '' | Duration
37  * "Rotate And Look"   | ral          | GoTo X Coordinate    |  '' Y ''  | '' Z '' | Axis (1=x, 2=y, 3=z) |     -    |     -    | Duration
38  * "Spiral"            | spi          | GoTo X Coordinate    |  '' Y ''  | '' Z '' |          -           |     -    |     -    | Duration
39  * "Transition Look"   | chl          | From X Coordinate    |  '' Y ''  | '' Z '' | To X Coordinate      |  '' Y '' |  '' Y '' | Duration
40  * "rotate round X crd"| rotX         | anchor coordinate    | angle(rad)|    -    |                      |          |          | Duration
41  * "Idle (Do nothing)" | idle         | Duration
42  */
43
44#include "NewScriptController.h"
45
46#include "Task.h"
47#include "infos/PlayerInfo.h"
48#include "core/CoreIncludes.h"
49#include "worldentities/ControllableEntity.h"
50#include "core/LuaState.h"
51#include "core/LuaState.h"
52#include "util/Math.h"
53
54namespace orxonox
55{
56    RegisterClass(NewScriptController);
57
58    NewScriptController::NewScriptController(Context* context) : ArtificialController(context)
59    {
60        RegisterObject(NewScriptController);
61
62
63        /* Set default values for all variables */
64        /* - pointers to zero */
65        this->player_ = nullptr;
66        this->entity_ = nullptr;
67
68        /* - times */
69        this->scTime_ = 0.0f;
70
71    }
72
73    void NewScriptController::takeControl(int ctrlid)
74    {
75        /* Output some debugging information */
76        orxout(verbose) << "NewScriptController: Taking control" << endl;
77        orxout(verbose) << "This-pointer: " << this << endl; 
78
79
80        /* Store the entity pointer in a private variable */
81        this->entity_ = this->player_->getControllableEntity();
82        assert(this->entity_);
83         
84        /* Add the controller here to this entity. Apparently this still leaves
85         * any preexisting human controllers in place.
86         */
87        this->entity_->setDestroyWhenPlayerLeft(false);
88        this->player_->stopTemporaryControl();
89        this->entity_->setController(this);
90        this->setControllableEntity(this->entity_);
91        this->entity_->mouseLook();
92        this->entity_->setVisible(false);
93       
94        // TODO take the human Controllers control  dont forget to give it back in the destructor
95    }
96
97
98    void NewScriptController::tick(float dt)
99    {
100        /* Call the tick function of the classes we derive from */
101        SUPER(ScriptController, tick, dt);
102
103        /* If this controller has no entity entry, do nothing */
104        if( !(this->entity_) ) return;
105
106        /* See if time has come for the next event to be run */
107        if(this->taskList_->size() > 0 && this->taskList_->front().getStartTime() <= scTime_)
108        { /* Execute the next event on the list */
109          activeTasks_->push_back(taskList_->front());
110          taskList_->pop();
111        }
112
113        /* Update the local timers in this object */
114        scTime_ += dt;
115
116        /* tick active tasks and delete completed tasks */
117        for(std::vector<Task>::iterator it = activeTasks_->begin(); it != activeTasks_->end(); it++)
118        {
119          it->tick(dt);
120          if ( !(it->getIsRunning()) )
121          {
122            activeTasks_->erase(it);
123            it--;
124          }
125
126        }
127
128    }
129
130
131    void NewScriptController::createAndAddTask(Task newTask)
132    {
133      taskList_->push(newTask);
134    }
135
136
137}
Note: See TracBrowser for help on using the repository browser.