1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Paul Lehmann |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /* |
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30 | * Currently available lua commands: |
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31 | * |
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32 | * IMPORTANT: ALL COMMANDS DO REQUIRE 7 PARAMETERS TO BE PROVIDED. FILL UP WITH ZEROES IN UNIMPORTANT PLACES. |
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33 | * |
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34 | * Command | Abbreviation | Parameter 1 | '' 2 | '' 3 | '' 4 | '' 5 | '' 6 | '' 7 |
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35 | * |
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36 | * "Move And Look" | mal | GoTo X Coordinate | '' Y '' | '' Z '' | LookAt X Coordinate | '' Y '' | '' Y '' | Duration |
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37 | * "Rotate And Look" | ral | GoTo X Coordinate | '' Y '' | '' Z '' | Axis (1=x, 2=y, 3=z) | - | - | Duration |
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38 | * "Spiral" | spi | GoTo X Coordinate | '' Y '' | '' Z '' | - | - | - | Duration |
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39 | * "Transition Look" | chl | From X Coordinate | '' Y '' | '' Z '' | To X Coordinate | '' Y '' | '' Y '' | Duration |
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40 | * "rotate round X crd"| rotX | anchor coordinate | angle(rad)| - | | | | Duration |
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41 | * "Idle (Do nothing)" | idle | Duration |
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42 | */ |
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43 | |
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44 | #include "NewScriptController.h" |
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45 | |
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46 | #include "Task.h" |
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47 | #include "infos/PlayerInfo.h" |
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48 | #include "core/CoreIncludes.h" |
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49 | #include "worldentities/ControllableEntity.h" |
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50 | #include "core/LuaState.h" |
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51 | #include "core/LuaState.h" |
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52 | #include "util/Math.h" |
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53 | |
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54 | namespace orxonox |
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55 | { |
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56 | RegisterClass(NewScriptController); |
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57 | |
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58 | NewScriptController::NewScriptController(Context* context) : ArtificialController(context) |
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59 | { |
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60 | RegisterObject(NewScriptController); |
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61 | |
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62 | |
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63 | /* Set default values for all variables */ |
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64 | /* - pointers to zero */ |
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65 | this->player_ = nullptr; |
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66 | this->entity_ = nullptr; |
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67 | |
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68 | /* - times */ |
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69 | this->scTime_ = 0.0f; |
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70 | |
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71 | } |
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72 | |
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73 | void NewScriptController::takeControl(int ctrlid) |
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74 | { |
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75 | /* Output some debugging information */ |
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76 | orxout(verbose) << "NewScriptController: Taking control" << endl; |
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77 | orxout(verbose) << "This-pointer: " << this << endl; |
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78 | |
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79 | |
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80 | /* Store the entity pointer in a private variable */ |
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81 | this->entity_ = this->player_->getControllableEntity(); |
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82 | assert(this->entity_); |
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83 | |
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84 | /* Add the controller here to this entity. Apparently this still leaves |
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85 | * any preexisting human controllers in place. |
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86 | */ |
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87 | this->entity_->setDestroyWhenPlayerLeft(false); |
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88 | this->player_->stopTemporaryControl(); |
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89 | this->entity_->setController(this); |
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90 | this->setControllableEntity(this->entity_); |
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91 | this->entity_->mouseLook(); |
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92 | this->entity_->setVisible(false); |
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93 | |
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94 | // TODO take the human Controllers control dont forget to give it back in the destructor |
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95 | } |
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96 | |
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97 | |
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98 | void NewScriptController::tick(float dt) |
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99 | { |
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100 | /* Call the tick function of the classes we derive from */ |
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101 | SUPER(ScriptController, tick, dt); |
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102 | |
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103 | /* If this controller has no entity entry, do nothing */ |
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104 | if( !(this->entity_) ) return; |
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105 | |
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106 | /* See if time has come for the next event to be run */ |
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107 | if(this->taskList_->size() > 0 && this->taskList_->front().getStartTime() <= scTime_) |
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108 | { /* Execute the next event on the list */ |
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109 | activeTasks_->push_back(taskList_->front()); |
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110 | taskList_->pop(); |
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111 | } |
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112 | |
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113 | /* Update the local timers in this object */ |
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114 | scTime_ += dt; |
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115 | |
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116 | /* tick active tasks and delete completed tasks */ |
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117 | for(std::vector<Task>::iterator it = activeTasks_->begin(); it != activeTasks_->end(); it++) |
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118 | { |
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119 | it->tick(dt); |
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120 | if ( !(it->getIsRunning()) ) |
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121 | { |
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122 | activeTasks_->erase(it); |
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123 | it--; |
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124 | } |
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125 | |
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126 | } |
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127 | |
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128 | } |
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129 | |
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130 | |
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131 | void NewScriptController::createAndAddTask(Task newTask) |
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132 | { |
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133 | taskList_->push(newTask); |
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134 | } |
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135 | |
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136 | |
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137 | } |
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