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source: code/branches/planetLevelHS15/data/levels/flightTest.oxw @ 10672

Last change on this file since 10672 was 10672, checked in by luhug, 9 years ago

Added flightTest.oxw level

File size: 2.9 KB
Line 
1<LevelInfo
2 name = "Lift Test"
3 description = "A level with absolutely nothing in it."
4 tags = "test"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12?>
13
14<?lua
15  include("templates/spaceshipAssff2.oxt")
16  include("templates/spaceshipPirate.oxt")
17  include("templates/spaceshipEscort.oxt")
18  include("templates/spaceshipRing.oxt")
19  include("templates/spaceshipSwallow.oxt")
20?>
21
22<Level>
23  <templates>
24    <Template link=lodtemplate_default />
25  </templates>
26  <?lua include("includes/notifications.oxi") ?>
27
28  <Scene
29    ambientlight = "0.8, 0.8, 0.8"
30    skybox       = "Orxonox/Starbox"
31  >
32
33    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
34    <SpawnPoint team=0 position="30,30,30" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
35   
36
37
38<StaticEntity position="20,20,20" direction="0,0,1" collisionType=static mass=0 friction=0.01 >
39    <attached>
40        <Model position="0,0,0" mesh="cube.mesh" scale3D="5,5,5" />
41    </attached>
42</StaticEntity>
43
44    <Dock position="20,20,20" roll=0 yaw=0 >
45        <animations>
46            <MoveToDockingTarget target="destroyer" />
47        </animations>
48        <effects>
49            <DockToShip target="spaceShip" />
50        </effects>
51        <events>
52            <execute>
53                <EventListener event="dockMe" />
54            </execute>
55
56            <undocking>
57                <EventListener event="undockMe" />
58            </undocking>
59       
60            <activity>
61                <EventListener event=notGameEnd />
62            </activity>
63        </events>
64        <attached>
65        <!-- Trigger for docking with billboard -->
66            <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
67            <DistanceTrigger position="0,0,0" distance="200" target="Pawn"
68                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
69            />
70        <!-- Trigger for undocking with billboard -->
71            <Billboard position="-2630,-19970,150" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
72            <DistanceTrigger position="-2630,-19970,150" distance="50" target="Pawn"
73                beaconMode="identify" targetname="bcnDestroyer" name="undockMe"
74            />
75        </attached>
76
77    </Dock>
78    <StaticEntity position="0,20000,0" direction="0,0,1" collisionType=static mass=0 fricion=0.01 >
79    <attached>
80        <DockingTarget name="spaceShip" />
81                </attached>
82</StaticEntity>       
83
84<Planet
85      position="0,1000,0"
86      scale="63000"
87      collisionType="dynamic"
88      linearDamping="0.8"
89      angularDamping="0"
90      mass="5.9e21"
91      pitch="0"
92      mesh="planets/earth.mesh"
93      atmosphere="atmosphere1"
94      rotationaxis="0,1,0"
95      rotationrate="0.2"
96      atmospheresize="80.0f"
97      imagesize="1024.0f"
98      collisiondamage = 2
99      enablecollisiondamage = true>
100    </Planet>
101  </Scene>
102</Level>
103
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