Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/physics_new/src/ogrebullet/Dynamics/OgreBulletDynamicsObjectState.cpp @ 2119

Last change on this file since 2119 was 2119, checked in by rgrieder, 16 years ago

Merged physics branch into physics_new branch.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26
27#include "OgreBulletDynamics.h"
28
29#include "OgreBulletDynamicsObjectState.h"
30#include "OgreBulletDynamicsRigidBody.h"
31
32using namespace Ogre;
33
34namespace OgreBulletDynamics
35{
36    // -------------------------------------------------------------------------
37    PhysicState::PhysicState(RigidBody *parent)
38        :       
39      btMotionState(),
40        mObject(parent)
41    {
42    }
43    // -------------------------------------------------------------------------
44    PhysicState::~PhysicState()
45    {
46    }
47    // -------------------------------------------------------------------------
48    void PhysicState::getWorldTransform(btTransform& worldTrans ) const
49    {
50        assert (mObject);
51       
52        worldTrans.setOrigin(OgreBulletCollisions::OgreBtConverter::to(mObject->getWorldPosition()));
53        worldTrans.setRotation(OgreBulletCollisions::OgreBtConverter::to(mObject->getWorldOrientation()));
54       
55    }
56    // -------------------------------------------------------------------------
57    void PhysicState::setWorldTransform(const btTransform& worldTrans)
58    {
59        assert (mObject);
60
61        mObject->setPosition(OgreBulletCollisions::BtOgreConverter::to(worldTrans.getOrigin()));
62        mObject->setOrientation(OgreBulletCollisions::BtOgreConverter::to(worldTrans.getRotation()));
63       
64    }
65}
Note: See TracBrowser for help on using the repository browser.