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source: code/branches/physics/src/orxonox/objects/worldentities/collisionshapes/CollisionShape.h @ 2374

Last change on this file since 2374 was 2374, checked in by rgrieder, 15 years ago

Trying to synchronise phyiscs over the network.

  • Removed derivation of CollisionShape from WorldEntity (BaseObject instead).
  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _CollisionShape_H__
30#define _CollisionShape_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "core/BaseObject.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport CollisionShape : public BaseObject, public network::Synchronisable
40    {
41        public:
42            CollisionShape(BaseObject* creator);
43            virtual ~CollisionShape();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46            void registerVariables();
47
48            inline void setPosition(const Vector3& position)
49                { this->position_ = position; }
50            inline const Vector3& getPosition() const
51                { return this->position_; }
52
53            inline void setOrientation(const Quaternion& orientation)
54                { this->orientation_ = orientation; }
55            inline const Quaternion& getOrientation() const
56                { return this->orientation_; }
57
58            void yaw(const Degree& angle)   { this->orientation_ = this->orientation_ * Quaternion(angle, Vector3::UNIT_Y); }
59            void pitch(const Degree& angle) { this->orientation_ = this->orientation_ * Quaternion(angle, Vector3::UNIT_X); }
60            void roll(const Degree& angle)  { this->orientation_ = this->orientation_ * Quaternion(angle, Vector3::UNIT_Z); }
61
62            virtual void setScale3D(const Vector3& scale);
63            virtual void setScale(float scale);
64            inline const Vector3& getScale3D(void) const
65                { return this->scale_; }
66
67            virtual inline btCollisionShape* getCollisionShape() const
68                { return this->collisionShape_; }
69
70            bool hasTransform() const;
71
72            inline void setParent(CompoundCollisionShape* shape, unsigned int ID)
73                { this->parent_ = shape; this->parentID_ = ID; }
74
75        protected:
76            btCollisionShape* collisionShape_;
77
78        private:
79            void updateParent();
80
81            Vector3           position_;
82            Quaternion        orientation_;
83            Vector3           scale_;
84            CompoundCollisionShape* parent_;
85            unsigned int      parentID_;
86    };
87}
88
89#endif /* _CollisionShape_H__ */
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