1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin de Capitani |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "BigExplosion.h" |
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30 | |
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31 | //#include <sstream> |
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32 | |
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33 | #include "util/Exception.h" |
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34 | #include "core/CoreIncludes.h" |
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35 | #include "core/CommandExecutor.h" |
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36 | #include "core/Executor.h" |
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37 | #include "core/GameMode.h" |
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38 | #include "tools/ParticleInterface.h" |
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39 | #include "objects/Scene.h" |
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40 | #include "objects/worldentities/ParticleSpawner.h" |
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41 | #include "Model.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | CreateFactory(BigExplosion); |
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46 | |
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47 | BigExplosion::BigExplosion(BaseObject* creator) : MovableEntity(creator) |
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48 | { |
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49 | RegisterObject(BigExplosion); |
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50 | |
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51 | if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) |
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52 | ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given."); |
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53 | /* |
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54 | this->cps_ = 1; |
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55 | this->firstTick_ = true; |
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56 | */ |
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57 | this->bStop_ = false; |
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58 | this->LOD_ = LODParticle::normal; |
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59 | |
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60 | /* this->stf_ = "setTimeFactor "; |
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61 | this->timeFactor_ = 1; |
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62 | std::ostringstream o; |
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63 | o << stf_ << this->timeFactor_; |
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64 | CommandExecutor::execute(o.str() ,false); |
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65 | this->timeFactor_ = 0.1; |
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66 | */ |
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67 | |
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68 | if ( GameMode::showsGraphics() ) |
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69 | { |
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70 | try |
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71 | { |
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72 | this->init(); |
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73 | } |
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74 | catch (...) |
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75 | { |
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76 | COUT(1) << "Error: Couln't load particle effect in BigExplosion." << std::endl; |
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77 | this->initZero(); |
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78 | } |
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79 | } |
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80 | else |
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81 | { |
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82 | this->initZero(); |
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83 | } |
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84 | |
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85 | if (GameMode::isMaster()) |
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86 | { |
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87 | Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)); |
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88 | velocity.normalise(); |
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89 | velocity *= rnd(20, 30); |
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90 | this->setVelocity(velocity); |
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91 | |
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92 | this->destroyTimer_.setTimer(rnd(2, 4), false, this, createExecutor(createFunctor(&BigExplosion::stop))); |
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93 | } |
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94 | this->registerVariables(); |
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95 | } |
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96 | |
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97 | void BigExplosion::init() |
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98 | { |
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99 | Identifier* idDE1 = Class(MovableEntity); |
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100 | BaseObject* oDE1 = idDE1->fabricate(this); |
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101 | this->debrisEntity1_ = dynamic_cast<MovableEntity*>(oDE1); |
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102 | |
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103 | Identifier* idDE2 = Class(MovableEntity); |
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104 | BaseObject* oDE2 = idDE2->fabricate(this); |
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105 | this->debrisEntity2_ = dynamic_cast<MovableEntity*>(oDE2); |
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106 | |
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107 | Identifier* idDE3 = Class(MovableEntity); |
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108 | BaseObject* oDE3 = idDE3 ->fabricate(this); |
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109 | this->debrisEntity3_ = dynamic_cast<MovableEntity*>(oDE3); |
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110 | |
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111 | Identifier* idDE4 = Class(MovableEntity); |
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112 | BaseObject* oDE4 = idDE4->fabricate(this); |
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113 | this->debrisEntity4_ = dynamic_cast<MovableEntity*>(oDE4); |
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114 | |
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115 | Identifier* idD1 = Class(Model); |
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116 | BaseObject* oD1 = idD1->fabricate(this); |
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117 | this->debris1_ = dynamic_cast<Model*>(oD1); |
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118 | |
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119 | Identifier* idD2 = Class(Model); |
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120 | BaseObject* oD2 = idD2->fabricate(this); |
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121 | this->debris2_ = dynamic_cast<Model*>(oD2); |
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122 | |
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123 | Identifier* idD3 = Class(Model); |
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124 | BaseObject* oD3 = idD3->fabricate(this); |
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125 | this->debris3_ = dynamic_cast<Model*>(oD3); |
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126 | |
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127 | Identifier* idD4 = Class(Model); |
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128 | BaseObject* oD4 = idD4->fabricate(this); |
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129 | this->debris4_ = dynamic_cast<Model*>(oD4); |
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130 | |
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131 | Identifier* id6 = Class(StaticEntity); |
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132 | BaseObject* object4 = id6->fabricate(this); |
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133 | this->explosion_ = dynamic_cast<StaticEntity*>(object4); |
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134 | |
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135 | this->debrisSmoke1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
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136 | this->debrisSmoke2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
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137 | this->debrisSmoke3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
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138 | this->debrisSmoke4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
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139 | |
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140 | this->debrisFire1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
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141 | this->debrisFire2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
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142 | this->debrisFire3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
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143 | this->debrisFire4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
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144 | |
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145 | this->debris1_->attachOgreObject(this->debrisSmoke1_->getParticleSystem()); |
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146 | this->debris1_->attachOgreObject(this->debrisFire1_->getParticleSystem()); |
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147 | this->debris2_->attachOgreObject(this->debrisSmoke2_->getParticleSystem()); |
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148 | this->debris2_->attachOgreObject(this->debrisFire2_->getParticleSystem()); |
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149 | this->debris3_->attachOgreObject(this->debrisSmoke3_->getParticleSystem()); |
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150 | this->debris3_->attachOgreObject(this->debrisFire3_->getParticleSystem()); |
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151 | this->debris4_->attachOgreObject(this->debrisSmoke4_->getParticleSystem()); |
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152 | this->debris4_->attachOgreObject(this->debrisFire4_->getParticleSystem()); |
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153 | |
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154 | this->debris1_->setMeshSource("CockpitDebris.mesh"); |
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155 | this->debris2_->setMeshSource("WingDebris1.mesh"); |
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156 | this->debris3_->setMeshSource("BodyDebris1.mesh"); |
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157 | this->debris4_->setMeshSource("WingDebris2.mesh"); |
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158 | |
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159 | this->debrisEntity1_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
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160 | this->debrisEntity1_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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161 | this->debrisEntity1_->setScale(4); |
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162 | |
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163 | this->debrisEntity2_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
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164 | this->debrisEntity2_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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165 | this->debrisEntity2_->setScale(4); |
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166 | |
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167 | this->debrisEntity3_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
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168 | this->debrisEntity3_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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169 | this->debrisEntity3_->setScale(4); |
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170 | |
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171 | this->debrisEntity4_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
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172 | this->debrisEntity4_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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173 | this->debrisEntity4_->setScale(4); |
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174 | |
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175 | this->debrisEntity1_->attach(debris1_); |
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176 | this->debrisEntity2_->attach(debris2_); |
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177 | this->debrisEntity3_->attach(debris3_); |
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178 | this->debrisEntity4_->attach(debris4_); |
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179 | |
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180 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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181 | effect->setDestroyAfterLife(true); |
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182 | effect->setSource("Orxonox/explosion2b"); |
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183 | effect->setLifetime(4.0f); |
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184 | |
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185 | ParticleSpawner* effect2 = new ParticleSpawner(this->getCreator()); |
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186 | effect2->setDestroyAfterLife(true); |
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187 | effect2->setSource("Orxonox/smoke6"); |
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188 | effect2->setLifetime(4.0f); |
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189 | |
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190 | this->explosion_->attach(effect); |
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191 | this->explosion_->attach(effect2); |
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192 | |
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193 | this->attach(explosion_); |
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194 | this->attach(debrisEntity1_); |
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195 | this->attach(debrisEntity2_); |
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196 | this->attach(debrisEntity3_); |
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197 | this->attach(debrisEntity4_); |
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198 | |
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199 | |
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200 | for(int i=0;i<10;i++) |
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201 | { |
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202 | Identifier* idf1 = Class(Model); |
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203 | BaseObject* obj1 = idf1->fabricate(this); |
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204 | Model* part1 = dynamic_cast<Model*>(obj1); |
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205 | |
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206 | |
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207 | Identifier* idf2 = Class(Model); |
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208 | BaseObject* obj2 = idf2->fabricate(this); |
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209 | Model* part2 = dynamic_cast<Model*>(obj2); |
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210 | |
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211 | Identifier* idf3 = Class(MovableEntity); |
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212 | BaseObject* obj3 = idf3->fabricate(this); |
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213 | MovableEntity* partEntity1 = dynamic_cast<MovableEntity*>(obj3); |
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214 | |
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215 | Identifier* idf4 = Class(MovableEntity); |
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216 | BaseObject* obj4 = idf4->fabricate(this); |
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217 | MovableEntity* partEntity2 = dynamic_cast<MovableEntity*>(obj4); |
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218 | |
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219 | partEntity1->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10,100)); |
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220 | partEntity1->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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221 | partEntity1->setScale(rnd(1, 3)); |
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222 | |
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223 | partEntity2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 100)); |
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224 | partEntity2->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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225 | partEntity2->setScale(rnd(1, 3)); |
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226 | |
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227 | part1->setMeshSource("SmallPart1.mesh"); |
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228 | part2->setMeshSource("SmallPart2.mesh"); |
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229 | |
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230 | |
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231 | partEntity1->attach(part1); |
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232 | partEntity2->attach(part2); |
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233 | |
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234 | this->attach(partEntity1); |
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235 | this->attach(partEntity2); |
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236 | } |
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237 | } |
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238 | |
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239 | void BigExplosion::initZero() |
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240 | { |
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241 | this->debrisFire1_ = 0; |
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242 | this->debrisFire2_ = 0; |
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243 | this->debrisFire3_ = 0; |
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244 | this->debrisFire4_ = 0; |
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245 | |
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246 | this->debrisSmoke1_ = 0; |
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247 | this->debrisSmoke2_ = 0; |
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248 | this->debrisSmoke3_ = 0; |
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249 | this->debrisSmoke4_ = 0; |
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250 | |
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251 | this->explosionSmoke_=0; |
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252 | this->explosionFire_=0; |
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253 | } |
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254 | |
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255 | BigExplosion::~BigExplosion() |
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256 | { |
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257 | CommandExecutor::execute("setTimeFactor 1", false); |
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258 | |
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259 | if (this->isInitialized()) |
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260 | { |
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261 | if (this->debrisFire1_) |
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262 | { |
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263 | this->debris1_->detachOgreObject(this->debrisFire1_->getParticleSystem()); |
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264 | delete this->debrisFire1_; |
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265 | } |
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266 | if (this->debrisSmoke1_) |
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267 | { |
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268 | this->debris1_->detachOgreObject(this->debrisSmoke1_->getParticleSystem()); |
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269 | delete this->debrisSmoke1_; |
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270 | } |
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271 | |
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272 | if (this->debrisFire2_) |
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273 | { |
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274 | this->debris2_->detachOgreObject(this->debrisFire2_->getParticleSystem()); |
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275 | delete this->debrisFire2_; |
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276 | } |
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277 | if (this->debrisSmoke2_) |
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278 | { |
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279 | this->debris2_->detachOgreObject(this->debrisSmoke2_->getParticleSystem()); |
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280 | delete this->debrisSmoke2_; |
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281 | } |
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282 | |
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283 | if (this->debrisFire3_) |
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284 | { |
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285 | this->debris3_->detachOgreObject(this->debrisFire3_->getParticleSystem()); |
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286 | delete this->debrisFire3_; |
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287 | } |
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288 | if (this->debrisSmoke3_) |
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289 | { |
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290 | this->debris3_->detachOgreObject(this->debrisSmoke3_->getParticleSystem()); |
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291 | delete this->debrisSmoke3_; |
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292 | } |
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293 | |
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294 | if (this->debrisFire4_) |
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295 | { |
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296 | this->debris4_->detachOgreObject(this->debrisFire4_->getParticleSystem()); |
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297 | delete this->debrisFire4_; |
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298 | } |
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299 | if (this->debrisSmoke4_) |
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300 | { |
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301 | this->debris4_->detachOgreObject(this->debrisSmoke4_->getParticleSystem()); |
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302 | delete this->debrisSmoke4_; |
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303 | } |
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304 | } |
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305 | } |
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306 | |
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307 | void BigExplosion::registerVariables() |
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308 | { |
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309 | registerVariable((int&)(this->LOD_), variableDirection::toclient, new NetworkCallback<BigExplosion>(this, &BigExplosion::LODchanged)); |
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310 | registerVariable(this->bStop_, variableDirection::toclient, new NetworkCallback<BigExplosion>(this, &BigExplosion::checkStop)); |
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311 | } |
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312 | |
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313 | void BigExplosion::LODchanged() |
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314 | { |
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315 | if (this->debrisFire1_) |
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316 | this->debrisFire1_->setDetailLevel(this->LOD_); |
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317 | if (this->debrisSmoke1_) |
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318 | this->debrisSmoke1_->setDetailLevel(this->LOD_); |
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319 | |
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320 | if (this->debrisFire2_) |
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321 | this->debrisFire2_->setDetailLevel(this->LOD_); |
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322 | if (this->debrisSmoke2_) |
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323 | this->debrisSmoke2_->setDetailLevel(this->LOD_); |
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324 | |
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325 | if (this->debrisFire3_) |
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326 | this->debrisFire3_->setDetailLevel(this->LOD_); |
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327 | if (this->debrisSmoke3_) |
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328 | this->debrisSmoke3_->setDetailLevel(this->LOD_); |
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329 | |
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330 | if (this->debrisFire4_) |
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331 | this->debrisFire4_->setDetailLevel(this->LOD_); |
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332 | if (this->debrisSmoke4_) |
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333 | this->debrisSmoke4_->setDetailLevel(this->LOD_); |
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334 | } |
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335 | |
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336 | void BigExplosion::checkStop() |
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337 | { |
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338 | if (this->bStop_) |
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339 | this->stop(); |
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340 | } |
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341 | |
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342 | void BigExplosion::stop() |
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343 | { |
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344 | if (this->debrisFire1_) |
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345 | this->debrisFire1_->setEnabled(false); |
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346 | if (this->debrisSmoke1_) |
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347 | this->debrisSmoke1_->setEnabled(false); |
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348 | |
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349 | if (this->debrisFire2_) |
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350 | this->debrisFire2_->setEnabled(false); |
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351 | if (this->debrisSmoke2_) |
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352 | this->debrisSmoke2_->setEnabled(false); |
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353 | |
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354 | if (this->debrisFire3_) |
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355 | this->debrisFire3_->setEnabled(false); |
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356 | if (this->debrisSmoke3_) |
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357 | this->debrisSmoke3_->setEnabled(false); |
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358 | |
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359 | if (this->debrisFire4_) |
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360 | this->debrisFire4_->setEnabled(false); |
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361 | if (this->debrisSmoke4_) |
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362 | this->debrisSmoke4_->setEnabled(false); |
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363 | |
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364 | if (GameMode::isMaster()) |
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365 | { |
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366 | this->bStop_ = true; |
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367 | this->destroyTimer_.setTimer(1.0f, false, this, createExecutor(createFunctor(&BigExplosion::destroy))); |
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368 | } |
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369 | } |
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370 | |
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371 | void BigExplosion::destroy() |
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372 | { |
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373 | delete this; |
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374 | } |
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375 | |
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376 | /* TODO |
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377 | |
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378 | void BigExplosion::setDebrisMeshes() |
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379 | { |
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380 | |
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381 | } |
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382 | void BigExplosion::getDebrisMeshes() |
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383 | { |
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384 | |
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385 | } |
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386 | */ |
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387 | |
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388 | void BigExplosion::tick(float dt) |
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389 | { |
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390 | // static const unsigned int CHANGES_PER_SECOND = 10; |
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391 | |
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392 | |
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393 | /* if (GameMode::isMaster() && rnd() < dt*(this->cps_)) |
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394 | { |
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395 | |
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396 | if(this->timeFactor_ < 1 ) |
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397 | this->timeFactor_ += 0.05; |
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398 | |
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399 | if(this->firstTick_) |
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400 | this->cps_ = 256; |
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401 | |
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402 | std::ostringstream o; |
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403 | o << this->stf_ << this->timeFactor_; |
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404 | CommandExecutor::execute(o.str() ,false); |
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405 | if(this->cps_>50) |
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406 | this->cps_/=2; |
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407 | this->firstTick_ = false; |
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408 | COUT(0) << timeFactor_ << std::endl; |
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409 | } |
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410 | */ |
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411 | |
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412 | SUPER(BigExplosion, tick, dt); |
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413 | } |
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414 | } |
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