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source: code/branches/pch/src/orxonox/objects/weaponsystem/projectiles/Projectile.h @ 3177

Last change on this file since 3177 was 3177, checked in by rgrieder, 15 years ago

Moved interface classes to orxonox/interfaces.
This resolves certain identity problems, for instance Tickable technically isn't an object.
Furthermore this saves the compilation of 6 files by using InterfaceCompilation.cc ;)

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Projectile_H__
30#define _Projectile_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "interfaces/PawnListener.h"
35#include "objects/worldentities/MovableEntity.h"
36#include "objects/worldentities/pawns/Pawn.h"
37#include "tools/Timer.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport Projectile : public MovableEntity, public PawnListener
42    {
43        public:
44            Projectile(BaseObject* creator);
45            virtual ~Projectile();
46
47            void setConfigValues();
48            void destroyObject();
49
50            virtual void tick(float dt);
51            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
52            virtual void destroyedPawn(Pawn* pawn);
53
54            inline void setDamage(float damage)
55                { this->damage_ = damage; }
56            inline float getDamage() const
57                { return this->damage_; }
58
59            inline void setOwner(Pawn* owner)
60                { this->owner_ = owner; }
61            inline Pawn* getOwner() const
62                { return this->owner_; }
63
64        private:
65            Pawn* owner_;
66            float lifetime_;
67            float damage_;
68            bool bDestroy_;
69            Timer<Projectile> destroyTimer_;
70    };
71}
72
73#endif /* _Projectile_H__ */
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