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source: code/branches/pch/src/orxonox/objects/weaponsystem/projectiles/ParticleProjectile.cc @ 3185

Last change on this file since 3185 was 3185, checked in by rgrieder, 15 years ago

Cleanup in the weapon system.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ParticleProjectile.h"
30
31#include <OgreParticleSystem.h>
32#include <OgreParticleEmitter.h>
33
34#include "tools/ParticleInterface.h"
35#include "core/CoreIncludes.h"
36#include "objects/Scene.h"
37
38namespace orxonox
39{
40    CreateFactory(ParticleProjectile);
41
42    ParticleProjectile::ParticleProjectile(BaseObject* creator) : BillboardProjectile(creator)
43    {
44        RegisterObject(ParticleProjectile);
45
46        if (GameMode::showsGraphics())
47        {
48            this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot3_small", LODParticle::normal);
49            this->attachOgreObject(this->particles_->getParticleSystem());
50            this->particles_->setKeepParticlesInLocalSpace(0);
51
52            this->particles_->getAllEmitters()->setDirection(-WorldEntity::FRONT);
53        }
54        else
55            this->particles_ = 0;
56    }
57
58    ParticleProjectile::~ParticleProjectile()
59    {
60        if (this->isInitialized() && this->particles_)
61        {
62            this->detachOgreObject(this->particles_->getParticleSystem());
63            delete this->particles_;
64        }
65    }
66
67    void ParticleProjectile::changedVisibility()
68    {
69        SUPER(ParticleProjectile, changedVisibility);
70
71        if (this->particles_)
72            this->particles_->setEnabled(this->isVisible());
73    }
74}
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