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source: code/branches/pch/src/orxonox/objects/weaponsystem/projectiles/BillboardProjectile.cc @ 3185

Last change on this file since 3185 was 3185, checked in by rgrieder, 15 years ago

Cleanup in the weapon system.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "BillboardProjectile.h"
30
31#include <OgreBillboardSet.h>
32#include "core/CoreIncludes.h"
33#include "core/GameMode.h"
34#include "objects/Scene.h"
35
36namespace orxonox
37{
38    CreateFactory(BillboardProjectile);
39
40    BillboardProjectile::BillboardProjectile(BaseObject* creator) : Projectile(creator)
41    {
42        RegisterObject(BillboardProjectile);
43
44        if (GameMode::showsGraphics())
45        {
46            assert(this->getScene()->getSceneManager()); // getScene() was already checked by WorldEntity
47            this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(0.5, 0.5, 0.7, 0.8), 1);
48            this->attachOgreObject(this->billboard_.getBillboardSet());
49        }
50
51        this->setScale(0.2);
52    }
53
54    BillboardProjectile::~BillboardProjectile()
55    {
56        if (this->isInitialized() && GameMode::showsGraphics() && this->billboard_.getBillboardSet())
57            this->detachOgreObject(this->billboard_.getBillboardSet());
58    }
59
60    void BillboardProjectile::setColour(const ColourValue& colour)
61    {
62        this->billboard_.setColour(colour);
63    }
64   
65    void BillboardProjectile::setMaterial(const std::string& material)
66    {
67        this->billboard_.setMaterial(material);
68    }
69
70    void BillboardProjectile::changedVisibility()
71    {
72        SUPER(BillboardProjectile, changedVisibility);
73
74        this->billboard_.setVisible(this->isVisible());
75    }
76}
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