Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/overlay/src/orxonox/objects/gametypes/Gametype.h @ 2320

Last change on this file since 2320 was 2320, checked in by bhildebr, 15 years ago

Completed code for class Scoreboard and fixed some compiler and linker errors

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Gametype_H__
30#define _Gametype_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <map>
35
36#include "core/BaseObject.h"
37#include "core/Identifier.h"
38#include "objects/worldentities/ControllableEntity.h"
39#include "objects/Tickable.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport Gametype : public BaseObject, public Tickable
44    {
45        friend class PlayerInfo;
46        friend class ClassIdentifier<Gametype>;
47
48        public:
49            Gametype(BaseObject* creator);
50            virtual ~Gametype() {}
51
52            virtual void tick(float dt);
53
54            inline bool hasStarted() const
55                { return this->bStarted_; }
56            inline bool hasEnded() const
57                { return this->bEnded_; }
58
59            virtual void start();
60            virtual void end();
61            virtual void playerEntered(PlayerInfo* player);
62            virtual void playerLeft(PlayerInfo* player);
63            virtual void playerSwitched(PlayerInfo* player, Gametype* newgametype);
64            virtual void playerSwitchedBack(PlayerInfo* player, Gametype* oldgametype);
65            virtual void playerChangedName(PlayerInfo* player);
66
67            virtual void playerScored(PlayerInfo* player);
68
69            virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
70            virtual void pawnPreSpawn(Pawn* pawn);
71            virtual void pawnPostSpawn(Pawn* pawn);
72
73            inline const std::set<PlayerInfo*>& getPlayers() const
74                { return this->players_; }
75
76            inline void registerSpawnPoint(SpawnPoint* spawnpoint)
77                { this->spawnpoints_.insert(spawnpoint); }
78
79            inline bool isStartCountdownRunning() const
80                { return this->bStartCountdownRunning_; }
81            inline float getStartCountdown() const
82                { return this->startCountdown_; }
83
84            inline unsigned int getNumberOfPlayers() const
85                { return this->players_.size(); }
86
87            inline std::string getPlayersName() const
88                { return "StatsBot77"; }
89
90            inline unsigned int getPlayersFrags() const
91                { return 123; }
92
93        private:
94            void setConfigValues();
95
96            virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
97
98            void addPlayer(PlayerInfo* player);
99            void removePlayer(PlayerInfo* player);
100
101            void assignDefaultPawnsIfNeeded() const;
102            void checkStart();
103            void spawnPlayer(PlayerInfo* player);
104            void spawnPlayersIfRequested();
105            void spawnDeadPlayersIfRequested();
106
107            bool bStarted_;
108            bool bEnded_;
109            bool bAutoStart_;
110            bool bForceSpawn_;
111
112            float initialStartCountdown_;
113            float startCountdown_;
114            bool bStartCountdownRunning_;
115
116            std::set<PlayerInfo*> players_;
117            std::set<SpawnPoint*> spawnpoints_;
118            SubclassIdentifier<ControllableEntity> defaultControllableEntity_;
119
120            XMLFile* statsOverlay_;
121
122            // Config Values
123            std::string statsOverlayName_;
124    };
125}
126
127#endif /* _Gametype_H__ */
Note: See TracBrowser for help on using the repository browser.