[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "SpaceShip.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/ConfigValueIncludes.h" |
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[2254] | 34 | #include "core/Template.h" |
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[2072] | 35 | #include "core/XMLPort.h" |
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| 36 | #include "util/Math.h" |
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[2254] | 37 | #include "objects/items/Engine.h" |
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[2072] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | CreateFactory(SpaceShip); |
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| 42 | |
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| 43 | SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator) |
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| 44 | { |
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| 45 | RegisterObject(SpaceShip); |
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| 46 | |
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| 47 | this->zeroDegree_ = 0; |
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| 48 | |
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[2254] | 49 | this->bBoost_ = false; |
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| 50 | this->steering_ = Vector3::ZERO; |
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| 51 | this->engine_ = 0; |
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| 52 | |
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[2072] | 53 | this->maxRotation_ = 0; |
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| 54 | this->rotationAcceleration_ = 0; |
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| 55 | this->translationDamping_ = 0; |
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| 56 | |
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| 57 | this->yawRotation_ = 0; |
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| 58 | this->pitchRotation_ = 0; |
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| 59 | this->rollRotation_ = 0; |
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| 60 | |
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| 61 | this->bInvertYAxis_ = false; |
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| 62 | |
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| 63 | this->setDestroyWhenPlayerLeft(true); |
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| 64 | |
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| 65 | this->setConfigValues(); |
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| 66 | this->registerVariables(); |
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| 67 | } |
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| 68 | |
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| 69 | SpaceShip::~SpaceShip() |
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| 70 | { |
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[2254] | 71 | if (this->isInitialized() && this->engine_) |
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| 72 | delete this->engine_; |
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[2072] | 73 | } |
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| 74 | |
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| 75 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 76 | { |
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| 77 | SUPER(SpaceShip, XMLPort, xmlelement, mode); |
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| 78 | |
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[2254] | 79 | XMLPortParam(SpaceShip, "engine", setEngineTemplate, getEngineTemplate, xmlelement, mode); |
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[2072] | 80 | XMLPortParam(SpaceShip, "maxrotation", setMaxRotation, getMaxRotation, xmlelement, mode); |
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| 81 | XMLPortParam(SpaceShip, "rotacc", setRotAcc, getRotAcc, xmlelement, mode); |
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| 82 | XMLPortParam(SpaceShip, "transdamp", setTransDamp, getTransDamp, xmlelement, mode); |
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| 83 | } |
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| 84 | |
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| 85 | void SpaceShip::registerVariables() |
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| 86 | { |
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[2171] | 87 | REGISTERDATA(this->maxRotation_, direction::toclient); |
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| 88 | REGISTERDATA(this->rotationAcceleration_, direction::toclient); |
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| 89 | REGISTERDATA(this->translationDamping_, direction::toclient); |
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[2072] | 90 | } |
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| 91 | |
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| 92 | void SpaceShip::setConfigValues() |
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| 93 | { |
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| 94 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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| 95 | } |
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| 96 | |
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| 97 | void SpaceShip::tick(float dt) |
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| 98 | { |
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[2254] | 99 | if (this->hasLocalController()) |
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[2072] | 100 | { |
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| 101 | // ##################################### |
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| 102 | // ############# STEERING ############## |
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| 103 | // ##################################### |
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| 104 | |
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| 105 | Vector3 velocity = this->getVelocity(); |
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| 106 | |
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| 107 | // normalize velocity and acceleration |
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| 108 | for (size_t dimension = 0; dimension < 3; ++dimension) |
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| 109 | { |
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| 110 | if (this->acceleration_[dimension] == 0) |
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| 111 | { |
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| 112 | if (velocity[dimension] > 0) |
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| 113 | { |
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| 114 | velocity[dimension] -= (this->translationDamping_ * dt); |
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| 115 | if (velocity[dimension] < 0) |
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| 116 | velocity[dimension] = 0; |
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| 117 | } |
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| 118 | else if (velocity[dimension] < 0) |
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| 119 | { |
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| 120 | velocity[dimension] += (this->translationDamping_ * dt); |
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| 121 | if (velocity[dimension] > 0) |
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| 122 | velocity[dimension] = 0; |
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| 123 | } |
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| 124 | } |
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| 125 | } |
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| 126 | |
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| 127 | this->setVelocity(velocity); |
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| 128 | } |
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| 129 | |
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| 130 | |
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| 131 | SUPER(SpaceShip, tick, dt); |
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| 132 | |
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| 133 | |
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[2254] | 134 | if (this->hasLocalController()) |
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[2072] | 135 | { |
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| 136 | this->yaw(this->yawRotation_ * dt); |
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| 137 | if (this->bInvertYAxis_) |
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| 138 | this->pitch(Degree(-this->pitchRotation_ * dt)); |
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| 139 | else |
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| 140 | this->pitch(Degree( this->pitchRotation_ * dt)); |
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| 141 | this->roll(this->rollRotation_ * dt); |
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| 142 | |
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| 143 | this->yawRotation_ = this->zeroDegree_; |
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| 144 | this->pitchRotation_ = this->zeroDegree_; |
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| 145 | this->rollRotation_ = this->zeroDegree_; |
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| 146 | } |
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| 147 | } |
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| 148 | |
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| 149 | void SpaceShip::moveFrontBack(const Vector2& value) |
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| 150 | { |
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[2254] | 151 | this->steering_.z = -value.x; |
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[2072] | 152 | } |
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| 153 | |
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| 154 | void SpaceShip::moveRightLeft(const Vector2& value) |
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| 155 | { |
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[2254] | 156 | this->steering_.x = value.x; |
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[2072] | 157 | } |
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| 158 | |
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| 159 | void SpaceShip::moveUpDown(const Vector2& value) |
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| 160 | { |
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[2254] | 161 | this->steering_.y = value.x; |
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[2072] | 162 | } |
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| 163 | |
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| 164 | void SpaceShip::rotateYaw(const Vector2& value) |
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| 165 | { |
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| 166 | Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
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| 167 | if (temp > this->maxRotation_) |
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| 168 | temp = this->maxRotation_; |
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| 169 | if (temp < -this->maxRotation_) |
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| 170 | temp = -this->maxRotation_; |
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| 171 | this->yawRotation_ = Degree(temp); |
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| 172 | } |
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| 173 | |
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| 174 | void SpaceShip::rotatePitch(const Vector2& value) |
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| 175 | { |
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| 176 | Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
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| 177 | if (temp > this->maxRotation_) |
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| 178 | temp = this->maxRotation_; |
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| 179 | if (temp < -this->maxRotation_) |
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| 180 | temp = -this->maxRotation_; |
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| 181 | this->pitchRotation_ = Degree(temp); |
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| 182 | } |
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| 183 | |
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| 184 | void SpaceShip::rotateRoll(const Vector2& value) |
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| 185 | { |
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| 186 | Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
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| 187 | if (temp > this->maxRotation_) |
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| 188 | temp = this->maxRotation_; |
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| 189 | if (temp < -this->maxRotation_) |
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| 190 | temp = -this->maxRotation_; |
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| 191 | this->rollRotation_ = Degree(temp); |
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| 192 | } |
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| 193 | |
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| 194 | void SpaceShip::fire() |
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| 195 | { |
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| 196 | } |
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[2254] | 197 | |
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| 198 | void SpaceShip::boost() |
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| 199 | { |
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| 200 | this->bBoost_ = true; |
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| 201 | } |
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| 202 | |
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| 203 | void SpaceShip::loadEngineTemplate() |
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| 204 | { |
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| 205 | if (this->enginetemplate_ != "") |
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| 206 | { |
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| 207 | Template* temp = Template::getTemplate(this->enginetemplate_); |
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| 208 | |
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| 209 | if (temp) |
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| 210 | { |
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| 211 | Identifier* identifier = temp->getBaseclassIdentifier(); |
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| 212 | |
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| 213 | if (identifier) |
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| 214 | { |
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| 215 | BaseObject* object = identifier->fabricate(this); |
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| 216 | this->engine_ = dynamic_cast<Engine*>(object); |
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| 217 | |
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| 218 | if (this->engine_) |
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| 219 | { |
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| 220 | this->engine_->addTemplate(temp); |
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| 221 | this->engine_->addToSpaceShip(this); |
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| 222 | } |
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| 223 | else |
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| 224 | { |
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| 225 | delete object; |
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| 226 | } |
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| 227 | } |
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| 228 | } |
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| 229 | } |
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| 230 | } |
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[2256] | 231 | |
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| 232 | void SpaceShip::setEngine(Engine* engine) |
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| 233 | { |
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| 234 | this->engine_ = engine; |
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| 235 | if (engine && engine->getShip() != this) |
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| 236 | engine->addToSpaceShip(this); |
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| 237 | } |
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[2072] | 238 | } |
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