[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Gametype_H__ |
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| 30 | #define _Gametype_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include <map> |
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| 35 | |
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| 36 | #include "core/BaseObject.h" |
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| 37 | #include "core/Identifier.h" |
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| 38 | #include "objects/worldentities/ControllableEntity.h" |
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| 39 | #include "objects/Tickable.h" |
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[2428] | 40 | #include "objects/infos/GametypeInfo.h" |
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[2072] | 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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[2171] | 44 | namespace PlayerState |
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| 45 | { |
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| 46 | enum Enum |
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| 47 | { |
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| 48 | Uninitialized, |
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| 49 | Joined, |
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| 50 | Alive, |
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| 51 | Dead |
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| 52 | }; |
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| 53 | } |
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| 54 | |
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[2072] | 55 | class _OrxonoxExport Gametype : public BaseObject, public Tickable |
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| 56 | { |
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| 57 | friend class PlayerInfo; |
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| 58 | |
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| 59 | public: |
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| 60 | Gametype(BaseObject* creator); |
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| 61 | virtual ~Gametype() {} |
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| 62 | |
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[2428] | 63 | void setConfigValues(); |
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| 64 | |
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[2072] | 65 | virtual void tick(float dt); |
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| 66 | |
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[2428] | 67 | inline const GametypeInfo* getGametypeInfo() const |
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| 68 | { return &this->gtinfo_; } |
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| 69 | |
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[2072] | 70 | inline bool hasStarted() const |
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[2428] | 71 | { return this->gtinfo_.bStarted_; } |
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[2072] | 72 | inline bool hasEnded() const |
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[2428] | 73 | { return this->gtinfo_.bEnded_; } |
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[2072] | 74 | |
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| 75 | virtual void start(); |
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| 76 | virtual void end(); |
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| 77 | virtual void playerEntered(PlayerInfo* player); |
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| 78 | virtual void playerLeft(PlayerInfo* player); |
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| 79 | virtual void playerSwitched(PlayerInfo* player, Gametype* newgametype); |
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| 80 | virtual void playerSwitchedBack(PlayerInfo* player, Gametype* oldgametype); |
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| 81 | virtual void playerChangedName(PlayerInfo* player); |
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| 82 | |
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| 83 | virtual void playerScored(PlayerInfo* player); |
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| 84 | |
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| 85 | virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); |
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| 86 | virtual void pawnPreSpawn(Pawn* pawn); |
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| 87 | virtual void pawnPostSpawn(Pawn* pawn); |
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| 88 | |
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[2171] | 89 | inline const std::map<PlayerInfo*, PlayerState::Enum>& getPlayers() const |
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[2072] | 90 | { return this->players_; } |
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| 91 | |
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| 92 | inline void registerSpawnPoint(SpawnPoint* spawnpoint) |
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| 93 | { this->spawnpoints_.insert(spawnpoint); } |
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| 94 | |
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| 95 | inline bool isStartCountdownRunning() const |
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[2428] | 96 | { return this->gtinfo_.bStartCountdownRunning_; } |
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[2072] | 97 | inline float getStartCountdown() const |
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[2428] | 98 | { return this->gtinfo_.startCountdown_; } |
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[2072] | 99 | |
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| 100 | private: |
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| 101 | virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const; |
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| 102 | |
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| 103 | void addPlayer(PlayerInfo* player); |
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| 104 | void removePlayer(PlayerInfo* player); |
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| 105 | |
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[2171] | 106 | void assignDefaultPawnsIfNeeded(); |
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[2072] | 107 | void checkStart(); |
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| 108 | void spawnPlayer(PlayerInfo* player); |
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| 109 | void spawnPlayersIfRequested(); |
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| 110 | void spawnDeadPlayersIfRequested(); |
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| 111 | |
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[2428] | 112 | GametypeInfo gtinfo_; |
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| 113 | |
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[2072] | 114 | bool bAutoStart_; |
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| 115 | bool bForceSpawn_; |
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| 116 | |
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| 117 | float initialStartCountdown_; |
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| 118 | |
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[2171] | 119 | std::map<PlayerInfo*, PlayerState::Enum> players_; |
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[2072] | 120 | std::set<SpawnPoint*> spawnpoints_; |
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| 121 | SubclassIdentifier<ControllableEntity> defaultControllableEntity_; |
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| 122 | }; |
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| 123 | } |
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| 124 | |
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| 125 | #endif /* _Gametype_H__ */ |
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