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source: code/branches/objecthierarchy/src/orxonox/overlays/OverlayGroup.cc @ 2019

Last change on this file since 2019 was 2019, checked in by landauf, 16 years ago

many changes, most important: BaseObject takes now a pointer to it's creator which is needed to build a level hierarchy (with different scenes)

  • Property svn:eol-style set to native
File size: 5.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief Definition of the OverlayGroup class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "OverlayGroup.h"
36
37#include "util/Debug.h"
38#include "core/ConsoleCommand.h"
39#include "core/CoreIncludes.h"
40#include "core/Iterator.h"
41#include "core/XMLPort.h"
42#include "OrxonoxOverlay.h"
43
44namespace orxonox
45{
46    CreateFactory(OverlayGroup);
47
48    SetConsoleCommand(OverlayGroup, toggleVisibility, false).accessLevel(AccessLevel::User);
49    SetConsoleCommand(OverlayGroup, scaleGroup, false).accessLevel(AccessLevel::User);
50    SetConsoleCommand(OverlayGroup, scrollGroup, false).accessLevel(AccessLevel::User);
51
52    OverlayGroup::OverlayGroup(BaseObject* creator) : BaseObject(creator)
53    {
54        RegisterObject(OverlayGroup);
55    }
56
57    /**
58    @brief
59        Loads the group and all its children OrxonoxOverlays.
60    @copydoc
61        BaseObject::XMLPort()
62    */
63    void OverlayGroup::XMLPort(Element& xmlElement, XMLPort::Mode mode)
64    {
65        SUPER(OverlayGroup, XMLPort, xmlElement, mode);
66
67        XMLPortParam(OverlayGroup, "scale",  setScale,  getScale,  xmlElement, mode).defaultValues(Vector2(1.0, 1.0));
68        XMLPortParam(OverlayGroup, "scroll", setScroll, getScroll, xmlElement, mode).defaultValues(Vector2(0.0, 0.0));
69        // loads all the child elements
70        XMLPortObject(OverlayGroup, OrxonoxOverlay, "", addElement, getElement, xmlElement, mode);
71    }
72
73    //! Scales every element in the map.
74    void OverlayGroup::setScale(const Vector2& scale)
75    {
76        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
77            (*it).second->scale(scale / this->scale_);
78        this->scale_ = scale;
79    }
80
81    //! Scrolls every element in the map.
82    void OverlayGroup::setScroll(const Vector2& scroll)
83    {
84        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
85            (*it).second->scroll(scroll - this->scroll_);
86        this->scroll_ = scroll;
87    }
88
89    /**
90    @brief
91        Adds an element to the map (used when loading with XMLPort).
92    @remarks
93        The names of the OrxonoxOverlays have to be unique!
94    */
95    void OverlayGroup::addElement(OrxonoxOverlay* element)
96    {
97        if (hudElements_.find(element->getName()) != hudElements_.end())
98        {
99            COUT(1) << "Ambiguous names encountered while load the HUD overlays" << std::endl;
100        }
101        else
102        {
103            hudElements_[element->getName()] = element;
104            element->setVisible(this->isVisible());
105        }
106    }
107
108    //! Returns a different element as long as index < hudElements_.size().
109    OrxonoxOverlay* OverlayGroup::getElement(unsigned int index)
110    {
111        if (index < this->hudElements_.size())
112        {
113            std::map<std::string, OrxonoxOverlay*>::const_iterator it = hudElements_.begin();
114            for (unsigned int i = 0; i != index; ++it, ++i)
115                ;
116            return (*it).second;
117        }
118        else
119            return 0;
120    }
121
122    //! Changes the visibility of all elements
123    void OverlayGroup::changedVisibility()
124    {
125        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
126            (*it).second->setVisible(this->isVisible());
127    }
128
129
130    //########### Console commands ############
131
132    /**
133    @brief
134        Hides/shows an overlay group by its name.
135    @param name
136        The name of the group defined BaseObject::setName() (usually done with the "name"
137        attribute in the xml file).
138    */
139    /*static*/ void OverlayGroup::toggleVisibility(const std::string& name)
140    {
141        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
142        {
143            if ((*it)->getName() == name)
144                (*it)->setVisible(!((*it)->isVisible()));
145        }
146    }
147
148    /**
149    @brief
150        Scales an overlay group by its name.
151    @param name
152        The name of the group defined BaseObject::setName() (usually done with the "name"
153        attribute in the xml file).
154    */
155    /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale)
156    {
157        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
158        {
159            if ((*it)->getName() == name)
160                (*it)->scale(Vector2(scale, scale));
161        }
162    }
163
164    /**
165    @brief
166        Scrolls an overlay group by its name.
167    @param name
168        The name of the group defined BaseObject::setName() (usually done with the "name"
169        attribute in the xml file).
170    */
171    /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll)
172    {
173        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
174        {
175            if ((*it)->getName() == name)
176                (*it)->scroll(scroll);
177        }
178    }
179}
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