[1940] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[1947] | 29 | #include "OrxonoxStableHeaders.h" |
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[2012] | 30 | #include "Level.h" |
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[1940] | 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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[2006] | 34 | #include "core/Loader.h" |
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[2010] | 35 | #include "core/XMLFile.h" |
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[2006] | 36 | #include "core/Template.h" |
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[1940] | 37 | |
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[2006] | 38 | #include "Settings.h" |
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[2019] | 39 | #include "LevelManager.h" |
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[2006] | 40 | #include "PlayerInfo.h" |
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[2019] | 41 | #include "objects/gametypes/Gametype.h" |
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[1940] | 42 | |
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[2006] | 43 | #include "util/Math.h" |
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| 44 | |
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[1940] | 45 | namespace orxonox |
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| 46 | { |
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[2012] | 47 | CreateFactory(Level); |
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[1940] | 48 | |
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[2019] | 49 | Level::Level(BaseObject* creator) : Info(creator) |
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[1940] | 50 | { |
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[2012] | 51 | RegisterObject(Level); |
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[1940] | 52 | |
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| 53 | this->registerVariables(); |
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[2019] | 54 | this->xmlfilename_ = this->getFilename(); |
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[1940] | 55 | |
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[2012] | 56 | COUT(0) << "created Level" << std::endl; |
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[1940] | 57 | } |
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| 58 | |
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[2019] | 59 | Level::~Level() |
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[2006] | 60 | { |
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[2019] | 61 | if (this->isInitialized()) |
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[2006] | 62 | { |
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[2019] | 63 | LevelManager::getInstance().releaseActivity(this); |
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[2006] | 64 | |
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[2019] | 65 | if (this->xmlfile_) |
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| 66 | Loader::unload(this->xmlfile_); |
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[2006] | 67 | } |
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| 68 | } |
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| 69 | |
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[2012] | 70 | void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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[1940] | 71 | { |
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[2012] | 72 | SUPER(Level, XMLPort, xmlelement, mode); |
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[1940] | 73 | |
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[2012] | 74 | XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode); |
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| 75 | XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype"); |
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[2006] | 76 | |
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[2019] | 77 | XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); |
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[1940] | 78 | } |
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| 79 | |
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[2012] | 80 | void Level::registerVariables() |
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[1940] | 81 | { |
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[2019] | 82 | REGISTERSTRING(this->xmlfilename_, network::direction::toclient, new network::NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile)); |
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[2012] | 83 | REGISTERSTRING(this->name_, network::direction::toclient, new network::NetworkCallback<Level>(this, &Level::changedName)); |
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[2010] | 84 | REGISTERSTRING(this->description_, network::direction::toclient); |
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[1940] | 85 | } |
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| 86 | |
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[2012] | 87 | void Level::networkcallback_applyXMLFile() |
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[2006] | 88 | { |
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[2019] | 89 | COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl; |
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[2006] | 90 | |
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| 91 | ClassTreeMask mask; |
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| 92 | mask.exclude(Class(BaseObject)); |
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| 93 | mask.include(Class(Template)); |
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| 94 | |
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[2019] | 95 | this->xmlfile_ = new XMLFile(Settings::getDataPath() + this->xmlfilename_, mask); |
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[2006] | 96 | |
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[2019] | 97 | Loader::open(this->xmlfile_); |
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[2006] | 98 | } |
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| 99 | |
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[2019] | 100 | void Level::setGametypeString(const std::string& gametype) |
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[1940] | 101 | { |
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[2019] | 102 | Identifier* identifier = ClassByString(gametype); |
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| 103 | if (identifier && identifier->isA(Class(Gametype))) |
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| 104 | { |
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| 105 | this->gametype_ = gametype; |
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[1940] | 106 | |
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[2019] | 107 | Gametype* rootgametype = dynamic_cast<Gametype*>(identifier->fabricate(this)); |
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| 108 | this->setGametype(rootgametype); |
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| 109 | |
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| 110 | for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
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| 111 | (*it)->setGametype(rootgametype); |
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| 112 | |
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| 113 | LevelManager::getInstance().requestActivity(this); |
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| 114 | } |
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[1940] | 115 | } |
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| 116 | |
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[2019] | 117 | |
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| 118 | void Level::addObject(BaseObject* object) |
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[1940] | 119 | { |
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[2019] | 120 | this->objects_.push_back(object); |
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| 121 | object->setGametype(this->getGametype()); |
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[1940] | 122 | } |
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| 123 | |
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[2019] | 124 | BaseObject* Level::getObject(unsigned int index) const |
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[1940] | 125 | { |
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[2019] | 126 | unsigned int i = 0; |
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| 127 | for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
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[1940] | 128 | { |
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[2019] | 129 | if (i == index) |
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| 130 | return (*it); |
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| 131 | ++i; |
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[1940] | 132 | } |
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[2019] | 133 | return 0; |
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[1940] | 134 | } |
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[2019] | 135 | |
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| 136 | void Level::playerEntered(PlayerInfo* player) |
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| 137 | { |
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| 138 | COUT(0) << "player entered level" << std::endl; |
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| 139 | player->setGametype(this->getGametype()); |
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| 140 | } |
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| 141 | |
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| 142 | void Level::playerLeft(PlayerInfo* player) |
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| 143 | { |
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| 144 | player->setGametype(0); |
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| 145 | } |
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[1940] | 146 | } |
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