Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/objecthierarchy/src/orxonox/objects/gametypes/Gametype.h @ 2019

Last change on this file since 2019 was 2019, checked in by landauf, 16 years ago

many changes, most important: BaseObject takes now a pointer to it's creator which is needed to build a level hierarchy (with different scenes)

File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Gametype_H__
30#define _Gametype_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <map>
35
36#include "core/BaseObject.h"
37#include "core/Identifier.h"
38#include "objects/worldentities/ControllableEntity.h"
39#include "objects/Tickable.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport Gametype : public BaseObject, public Tickable
44    {
45        friend class PlayerInfo;
46
47        public:
48            Gametype(BaseObject* creator);
49            virtual ~Gametype() {}
50
51            virtual void tick(float dt);
52
53            virtual void start();
54            virtual void end();
55            virtual void playerEntered(PlayerInfo* player);
56            virtual void playerLeft(PlayerInfo* player);
57            virtual void playerSwitched(PlayerInfo* player, Gametype* newgametype);
58            virtual void playerSwitchedBack(PlayerInfo* player, Gametype* oldgametype);
59            virtual void playerChangedName(PlayerInfo* player);
60            virtual void playerSpawned(PlayerInfo* player);
61            virtual void playerDied(PlayerInfo* player);
62            virtual void playerScored(PlayerInfo* player);
63
64            inline const std::set<PlayerInfo*>& getPlayers() const
65                { return this->players_; }
66
67            inline void registerSpawnPoint(SpawnPoint* spawnpoint)
68                { this->spawnpoints_.insert(spawnpoint); }
69
70        private:
71            virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
72
73            void addPlayer(PlayerInfo* player);
74            void removePlayer(PlayerInfo* player);
75
76            void assignDefaultPawnsIfNeeded() const;
77            void checkStart();
78            void spawnPlayer(PlayerInfo* player);
79
80            bool bStarted_;
81            bool bEnded_;
82            bool bAutoStart_;
83            std::set<PlayerInfo*> players_;
84            std::set<SpawnPoint*> spawnpoints_;
85            SubclassIdentifier<ControllableEntity> defaultPawn_;
86    };
87}
88
89#endif /* _Gametype_H__ */
Note: See TracBrowser for help on using the repository browser.