Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/network5/src/libraries/network/GamestateManager.h @ 7777

Last change on this file since 7777 was 7777, checked in by scheusso, 13 years ago

some () structural changes
some functional changes (GamestateClient replaced through GamestateManager on client)
reliable packets get buffered until a recent gamestate arrived and got processed

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: GamestateManager
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _GamestateManager_H__
41#define _GamestateManager_H__
42
43#include "NetworkPrereqs.h"
44
45#include <map>
46#include "GamestateHandler.h"
47#include "core/CorePrereqs.h"
48#include "packet/Gamestate.h"
49#include <boost/concept_check.hpp>
50
51namespace orxonox
52{
53
54  const int KEEP_GAMESTATES = 10;
55
56  /**
57  * This Class implements a manager for gamestates:
58  * - creating snapshots of gamestates
59  * - writing gamestates to universe
60  * - diffing gamestates
61  * EN/DECODATION:
62  * a: last Gamestate a client has received
63  * b: new Gamestate
64  * x: diffed and compressed gamestate
65  * x=(a^b)
66  * b=(a^x)
67  * diff(a,diff(a,x))=x (hope this is correct)
68  * @author Oliver Scheuss
69  */
70  class _NetworkExport GamestateManager: public GamestateHandler
71  {
72    struct peerInfo
73    {
74      uint32_t  peerID;
75      uint32_t  lastProcessedGamestateID;
76      uint32_t  lastAckedGamestateID;
77      bool      isSynched;
78      std::map< uint32_t, packet::Gamestate* > gamestates;
79    };
80   
81  public:
82   
83    GamestateManager();
84    ~GamestateManager();
85
86    virtual bool      addGamestate(packet::Gamestate *gs, unsigned int peerID);
87    virtual bool      ackGamestate(unsigned int gamestateID, unsigned int peerID);
88    virtual uint32_t  getLastProcessedGamestateID( unsigned int peerID );
89    virtual uint32_t  getCurrentGamestateID(){ return currentGamestate_->getID(); }
90   
91    bool processGamestates();
92    bool update();
93    std::vector<packet::Gamestate*> getGamestates();
94    void finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate );
95
96    bool getSnapshot();
97
98    void addPeer( uint32_t peerID );
99    void setSynched( uint32_t peerID )
100      { assert(peerMap_.find(peerID)!=peerMap_.end()); peerMap_[peerID].isSynched = true; }
101    void removePeer( uint32_t peerID );
102//     void removeClient(ClientInformation *client);
103  private:
104    bool processGamestate(packet::Gamestate *gs);
105
106//     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> > gamestateMap_;
107    std::map<unsigned int, packet::Gamestate*> gamestateQueue;
108//     std::map<unsigned int, uint32_t> lastProcessedGamestateID_;
109    std::map<uint32_t, peerInfo> peerMap_;
110    packet::Gamestate* currentGamestate_;
111//     TrafficControl *trafficControl_;
112    unsigned int id_;
113//     boost::mutex* threadMutex_;
114    ThreadPool*   /*thread*/Pool_;
115  };
116
117}
118
119#endif /* _GameStateManager_H__ */
Note: See TracBrowser for help on using the repository browser.