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source: code/branches/network3/src/orxonox/objects/WorldEntity.cc @ 1232

Last change on this file since 1232 was 1232, checked in by scheusso, 16 years ago

a lot of changes in order to make it possible to have mulpiple clients with each one a new ship
camera changes
object changes
synchronisable: backsyncronisation should be possible now
gamestatemanager/gamestateclient: functions for backsyncronisation
some changes in order to get the input system (the old one) on the client working
TODO something with the camera position is wrong at the moment (clientside)

File size: 9.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <string>
33#include <sstream>
34
35#include "util/tinyxml/tinyxml.h"
36#include "util/SubString.h"
37#include "core/CoreIncludes.h"
38#include "GraphicsEngine.h"
39#include "core/XMLPort.h"
40
41namespace orxonox
42{
43    CreateFactory(WorldEntity);
44
45    unsigned int WorldEntity::worldEntityCounter_s = 0;
46
47    WorldEntity::WorldEntity()
48    {
49        RegisterObject(WorldEntity);
50
51
52        this->bStatic_ = true;
53        this->velocity_ = Vector3(0, 0, 0);
54        this->acceleration_ = Vector3(0, 0, 0);
55        this->rotationAxis_ = Vector3(0, 1, 0);
56        this->rotationRate_ = 0;
57        this->momentum_ = 0;
58
59        if (GraphicsEngine::getSingleton().getSceneManager())
60        {
61          std::ostringstream name;
62          name << (WorldEntity::worldEntityCounter_s++);
63          this->setName("WorldEntity" + name.str());
64          this->node_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
65
66          registerAllVariables();
67        }
68        else
69        {
70          this->node_ = 0;
71        }
72    }
73   
74
75    WorldEntity::~WorldEntity()
76    {
77    }
78
79    void WorldEntity::tick(float dt)
80    {
81        if (!this->bStatic_)
82        {
83            this->velocity_ += (dt * this->acceleration_);
84            this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
85
86            this->rotationRate_ += (dt * this->momentum_);
87            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
88        }
89    }
90
91    void WorldEntity::loadParams(TiXmlElement* xmlElem)
92    {
93
94        BaseObject::loadParams(xmlElem);
95        create();
96/*
97        if (xmlElem->Attribute("position"))
98        {
99            std::vector<std::string> pos = tokenize(xmlElem->Attribute("position"),",");
100            float x, y, z;
101            String2Number<float>(x, pos[0]);
102            String2Number<float>(y, pos[1]);
103            String2Number<float>(z, pos[2]);
104            this->setPosition(x, y, z);
105        }
106
107        if (xmlElem->Attribute("direction"))
108        {
109            std::vector<std::string> pos = tokenize(xmlElem->Attribute("direction"),",");
110            float x, y, z;
111            String2Number<float>(x, pos[0]);
112            String2Number<float>(y, pos[1]);
113            String2Number<float>(z, pos[2]);
114            this->setDirection(x, y, z);
115        }
116
117        if (xmlElem->Attribute("yaw") || xmlElem->Attribute("pitch") || xmlElem->Attribute("roll"))
118        {
119            float yaw = 0.0, pitch = 0.0, roll = 0.0;
120            if (xmlElem->Attribute("yaw"))
121                String2Number<float>(yaw,xmlElem->Attribute("yaw"));
122
123            if (xmlElem->Attribute("pitch"))
124                String2Number<float>(pitch,xmlElem->Attribute("pitch"));
125
126            if (xmlElem->Attribute("roll"))
127                String2Number<float>(roll,xmlElem->Attribute("roll"));
128
129            this->yaw(Degree(yaw));
130            this->pitch(Degree(pitch));
131            this->roll(Degree(roll));
132        }
133
134        if (xmlElem->Attribute("scale"))
135        {
136            std::string scaleStr = xmlElem->Attribute("scale");
137            float scale;
138            String2Number<float>(scale, scaleStr);
139            this->setScale(scale);
140        }
141
142        if (xmlElem->Attribute("rotationAxis"))
143        {
144            std::vector<std::string> pos = tokenize(xmlElem->Attribute("rotationAxis"),",");
145            float x, y, z;
146            String2Number<float>(x, pos[0]);
147            String2Number<float>(y, pos[1]);
148            String2Number<float>(z, pos[2]);
149            this->setRotationAxis(x, y, z);
150        }
151
152        if (xmlElem->Attribute("rotationRate"))
153        {
154            float rotationRate;
155            String2Number<float>(rotationRate, xmlElem->Attribute("rotationRate"));
156            this->setRotationRate(Degree(rotationRate));
157            if (rotationRate != 0)
158                this->setStatic(false);
159        }
160
161        create();
162*/
163    }
164   
165
166    void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll)
167    {
168        this->yaw(yaw);
169        this->pitch(pitch);
170        this->roll(roll);
171    }
172
173    /**
174        @brief XML loading and saving.
175        @param xmlelement The XML-element
176        @param loading Loading (true) or saving (false)
177        @return The XML-element
178    */
179    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
180    {
181        BaseObject::XMLPort(xmlelement, mode);
182
183        XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode);
184        XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode);
185        XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode);
186        XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode);
187        XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode);
188        XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode);
189
190        XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true);
191       
192        WorldEntity::create();
193    }
194
195
196    void WorldEntity::registerAllVariables()
197    {
198      // register coordinates
199      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3);
200      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3);
201      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3);
202      // register orientation
203      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3);
204      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3);
205      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3);
206      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3);
207      // register velocity_
208      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3);
209      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3);
210      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3);
211      // register rotationAxis/rate
212      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3);
213      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3);
214      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3);
215      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3);
216      // register scale of node
217      registerVar( (void*) &(this->getScale().x), sizeof(this->getScale().x), network::DATA, 0x3);
218      registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA, 0x3);
219      registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA, 0x3);
220      //register staticity
221      registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3);
222      //register acceleration
223      // register velocity_
224      registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x3);
225      registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x3);
226      registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x3);
227    }
228
229    void WorldEntity::attachWorldEntity(WorldEntity* entity)
230    {
231        this->attachedWorldEntities_.push_back(entity);
232    }
233
234    const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const
235    {
236        if (index < this->attachedWorldEntities_.size())
237            return this->attachedWorldEntities_[index];
238        else
239            return 0;
240    }
241}
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