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source: code/branches/network/src/orxonox/objects/WorldEntity.cc @ 1425

Last change on this file since 1425 was 1425, checked in by scheusso, 16 years ago

implemented some sort of buffer for the spaceship movements (makes the movements on the client smoother)

File size: 7.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <string>
33#include <sstream>
34
35#include "tinyxml/tinyxml.h"
36#include "util/SubString.h"
37#include "core/CoreIncludes.h"
38#include "GraphicsEngine.h"
39#include "core/XMLPort.h"
40
41namespace orxonox
42{
43    CreateFactory(WorldEntity);
44
45    unsigned int WorldEntity::worldEntityCounter_s = 0;
46
47    WorldEntity::WorldEntity() :
48      velocity_    (0, 0, 0),
49      acceleration_(0, 0, 0),
50      rotationAxis_(0, 1, 0),
51      rotationRate_(0),
52      momentum_    (0),
53      node_        (0),
54      bStatic_     (true)
55    {
56        RegisterObject(WorldEntity);
57
58        if (GraphicsEngine::getSingleton().getSceneManager())
59        {
60          std::ostringstream name;
61          name << (WorldEntity::worldEntityCounter_s++);
62          this->setName("WorldEntity" + name.str());
63          this->node_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
64
65          registerAllVariables();
66        }
67    }
68   
69
70    WorldEntity::~WorldEntity()
71    {
72      // just to make sure we clean out all scene nodes
73      if(this->getNode())
74        this->getNode()->removeAndDestroyAllChildren();
75    }
76
77    void WorldEntity::tick(float dt)
78    {
79        if (!this->bStatic_)
80        {
81//             COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl;
82            this->velocity_ += (dt * this->acceleration_);
83            this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
84
85            this->rotationRate_ += (dt * this->momentum_);
86            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
87        }
88    }
89
90    void WorldEntity::loadParams(TiXmlElement* xmlElem)
91    {
92
93        BaseObject::loadParams(xmlElem);
94        create();
95    }
96   
97
98    void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll)
99    {
100        this->yaw(yaw);
101        this->pitch(pitch);
102        this->roll(roll);
103    }
104
105    /**
106        @brief XML loading and saving.
107        @param xmlelement The XML-element
108        @param loading Loading (true) or saving (false)
109        @return The XML-element
110    */
111    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
112    {
113        BaseObject::XMLPort(xmlelement, mode);
114
115        XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode);
116        XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode);
117        XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode);
118        XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode);
119        XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode);
120        XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode);
121
122        XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true);
123       
124        WorldEntity::create();
125    }
126
127
128    void WorldEntity::registerAllVariables()
129    {
130      // register coordinates
131      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3);
132      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3);
133      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3);
134      // register orientation
135      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3);
136      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3);
137      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3);
138      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3);
139      // register velocity_
140      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3);
141      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3);
142      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3);
143      // register rotationAxis/rate
144      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3);
145      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3);
146      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3);
147      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3);
148      // register scale of node
149      registerVar( (void*) &(this->getScale().x), sizeof(this->getScale().x), network::DATA, 0x3);
150      registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA, 0x3);
151      registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA, 0x3);
152      //register staticity
153      registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3);
154      //register acceleration & momentum
155//       registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x2);
156//       registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x2);
157//       registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x2);
158//       registerVar( (void*) &(this->getMomentum()), sizeof(this->getMomentum()), network::DATA, 0x2); // only backsync
159    }
160
161    void WorldEntity::attachWorldEntity(WorldEntity* entity)
162    {
163        this->attachedWorldEntities_.push_back(entity);
164    }
165
166    const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const
167    {
168        if (index < this->attachedWorldEntities_.size())
169            return this->attachedWorldEntities_[index];
170        else
171            return 0;
172    }
173}
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