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source: code/branches/network/src/orxonox/hud/RadarOverlayElement.cc @ 1408

Last change on this file since 1408 was 1408, checked in by FelixSchulthess, 16 years ago

compiles now with changes from trunk

File size: 4.6 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      Felix Schulthess
25*
26*/
27
28#include "OrxonoxStableHeaders.h"
29#include "RadarOverlayElement.h"
30
31#include <string.h>
32#include <OgreOverlayManager.h>
33#include <OgreStringConverter.h>
34#include <OgrePanelOverlayElement.h>
35
36#include "GraphicsEngine.h"
37#include "core/Tickable.h"
38#include "core/ConsoleCommand.h"
39#include "objects/SpaceShip.h"
40#include "HUD.h"
41
42namespace orxonox
43{
44
45    using namespace Ogre;
46
47    RadarOverlayElement::RadarOverlayElement(const String& name):PanelOverlayElement(name){
48    }
49
50    RadarOverlayElement::~RadarOverlayElement(){
51    }
52
53    void RadarOverlayElement::init(Real leftRel, Real topRel, Real dimRel, OverlayContainer* container){
54        // some initial data
55                om = &OverlayManager::getSingleton();
56        dimRel_ = dimRel;
57        leftRel_ = leftRel;
58        topRel_ = topRel;
59        container_ = container;
60
61        setMetricsMode(GMM_PIXELS);
62        setMaterialName("Orxonox/Radar");
63        resize();
64
65        container_->addChild(this);
66    }
67
68    void RadarOverlayElement::resize() {
69        // if window is resized, we must adapt these...
70        windowW_ = GraphicsEngine::getSingleton().getWindowWidth();
71        windowH_ = GraphicsEngine::getSingleton().getWindowHeight();
72        dim_ = (int) (dimRel_*windowH_);
73        left_ = (int) (leftRel_*windowW_-dim_/2);
74        top_ = (int) (topRel_*windowH_-dim_/2);
75        setPosition(left_, top_);
76        setDimensions(dim_,dim_);
77    }
78
79    void RadarOverlayElement::update() {
80        shipPos_ = SpaceShip::getLocalShip()->getPosition();
81        currentDir_ = SpaceShip::getLocalShip()->getDir();
82                currentOrth_ = SpaceShip::getLocalShip()->getOrth();
83        RadarObject* ro = HUD::getSingleton().getFirstRadarObject();
84        // iterate through all RadarObjects
85                while(ro != NULL){
86                    // calc position on radar...
87            float radius = calcRadius(shipPos_, currentDir_, currentOrth_, ro);
88            float phi = calcPhi(shipPos_, currentDir_, currentOrth_, ro);
89            bool right = calcRight(shipPos_, currentDir_, currentOrth_, ro);
90
91            // set size to fit distance...
92            float d = (ro->pos_-shipPos_).length();
93            if(d<4000) ro->panel_->setDimensions(4,4);
94            else if(d<8000) ro->panel_->setDimensions(3,3);
95            else if(d<16000) ro->panel_->setDimensions(2,2);
96            else ro->panel_->setDimensions(1,1);
97
98            if (right){
99                ro->panel_->setPosition(sin(phi)*radius/
100                    3.5*dim_/2+dim_/2+left_-2,-cos(phi)*radius/3.5*dim_/2+dim_/2+top_-2);
101            }
102            else {
103                ro->panel_->setPosition(-sin(phi)*radius/
104                    3.5*dim_/2+dim_/2+left_-2,-cos(phi)*radius/3.5*dim_/2+dim_/2+top_-2);
105            }
106            ro = ro->next;
107                }
108    }
109
110        void RadarOverlayElement::listObjects(){
111            int i = 0;
112            RadarObject* ro = HUD::getSingleton().getFirstRadarObject();
113            COUT(3) << "List of RadarObjects:\n";
114            // iterate through all Radar Objects
115            while(ro != NULL) {
116                COUT(3) << i++ << ": " << ro->pos_ << std::endl;
117                ro = ro->next;
118            }
119        }
120
121        float RadarOverlayElement::calcRadius(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj){
122            return(acos((dir.dotProduct(obj->pos_ - pos))/
123                        ((obj->pos_ - pos).length()*dir.length())));
124        }
125
126        float RadarOverlayElement::calcPhi(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj){
127            // project difference vector on our plane...
128            Vector3 proj = Plane(dir, pos).projectVector(obj->pos_ - pos);
129            // ...and find out the angle
130            return(acos((orth.dotProduct(proj))/
131            (orth.length()*proj.length())));
132        }
133
134        bool RadarOverlayElement::calcRight(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj){
135            if((dir.crossProduct(orth)).dotProduct(obj->pos_ - pos) > 0)
136                return true;
137        else return false;
138        }
139}
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