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source: code/branches/network/src/network/Server.h @ 1666

Last change on this file since 1666 was 1666, checked in by scheusso, 16 years ago

a hole lot of changes:

  • changes in structure concerning client/server (they inherit from Host now)
  • some small changes in spaceship
  • delete unused files
  • modified clientinformation (is a singleton now)
  • modified gamestatemanager (adopted clientinformation changes)
  • modified connectionmanager (adopted CI changes, is a singleton now)
  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Server
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Server_H__
42#define _Server_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
47
48#include "Host.h"
49#include "PacketManager.h"
50
51
52
53namespace network
54{
55  #define CLIENTID_SERVER 0
56 
57  /**
58  * This class is the root class of the network module for a server.
59  * It implements all functions necessary for a Server
60  */
61  class _NetworkExport Server : public PacketDecoder, public Host{
62  public:
63    Server();
64    Server(int port);
65    Server(int port, std::string bindAddress);
66    Server(int port, const char *bindAddress);
67   
68    void open();
69    void close();
70    bool processChat(packet::Chat *message, unsigned int clientID);
71    bool sendChat(packet::Chat *chat);
72    bool queuePacket(ENetPacket *packet, int clientID);
73    void tick(float time);
74  protected:
75    void processQueue();
76    void updateGamestate();
77  private:
78    int shipID(){return 0;}
79    int playerID(){return 0;}
80   
81    bool addClient(ENetEvent *event);
82    bool createClient(int clientID);
83    bool createShip(ClientInformation *client);
84    bool disconnectClient(ENetEvent *event);
85    void disconnectClient(int clientID);
86    void disconnectClient( ClientInformation *client);
87    bool sendGameState();
88    void processAck( ack *data, int clientID);
89    bool processConnectRequest( connectRequest *con, int clientID );
90    void processGamestate( GameStateCompressed *data, int clientID);
91    //void processChat( chat *data, int clientId);
92    ConnectionManager *connection;
93    GameStateManager *gamestates;
94    PacketGenerator packet_gen;
95
96   
97    float timeSinceLastUpdate_;
98  };
99
100
101
102
103}
104
105#endif /* _Server_H__ */
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