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source: code/branches/network/src/network/PacketGenerator.cc @ 290

Last change on this file since 290 was 290, checked in by dumenim, 16 years ago

added gamestates to packetCode/Decode classes

File size: 2.2 KB
Line 
1/*
2 *Class generates packets that can be send by enet
3 *
4 * Autor: Dumeni Manatschal
5 * 
6*/
7
8#include "PacketManager.h"
9#include "enet/enet.h"
10#include <iostream>
11#include <list>
12#include <string>
13#include <cstring>
14
15using namespace std;
16using namespace network;
17
18PacketGenerator::PacketGenerator() {}
19
20//following functions create a packet in form of bytestream
21
22ENetPacket* PacketGenerator::acknowledgement( int state, int reliable )
23{
24        cout << "generating new acknowledgement" << endl;
25        ack* ackreq = new ack;
26        ackreq->id = ACK;
27        ackreq->a = state;
28       
29        ENetPacket *packet = enet_packet_create( ackreq , sizeof( *ackreq ), reliable );
30       
31        return packet;
32}
33/*### mouseupdates */
34ENetPacket* PacketGenerator::mousem( double x, double y, int reliable )
35{
36        cout << "generating new mouse" << endl;
37        mouse* mousemove = new mouse;
38        mousemove->id = MOUSE;
39        mousemove->x = x;
40        mousemove->y = y;
41       
42        ENetPacket *packet = enet_packet_create( mousemove , sizeof( *mousemove ), reliable );
43       
44        return packet;
45}
46/*### keystrikes updates */
47ENetPacket* PacketGenerator::keystrike( char press, int reliable )
48{
49        cout << "generating new keyboard" << endl;
50        keyboard* key = new keyboard;
51        key->id = KEYBOARD;
52        key->press = press;
53       
54        ENetPacket *packet = enet_packet_create( key , sizeof( *key ), reliable );
55       
56        return packet;
57}
58/*### chat messages packet */
59ENetPacket* PacketGenerator::chatMessage( const char* message, int reliable )
60{
61        int* trans = new int[sizeof(int) + strlen(message) + 1];
62        *trans = CHAT;
63        //be carefull here, don't forget to allocate the space before using it ;-)
64        memcpy( &trans[1], (const void*)message, strlen( message ) + 1);
65        ENetPacket *packet = enet_packet_create( trans , sizeof( int ) + strlen( message ) + 1, reliable );
66       
67        return packet;
68}
69
70/*### gamestate packet */
71ENetPacket* PacketGenerator::gstate( GameState* states, int reliable )
72{
73        int* gid; *gid = GAMESTATE;
74        int totalLen = sizeof( int ) + states->size;
75        unsigned char* data = (unsigned char*)malloc( totalLen );
76        memcpy( (void*)(data), (const void*)gid, sizeof( int ) );
77        memcpy( (void*)(data+sizeof( int )), (const void*)states->data, states->size );
78        ENetPacket *packet = enet_packet_create( data , totalLen, reliable );
79       
80        return packet;
81}
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