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source: code/branches/network/src/network/PacketDecoder.cc @ 986

Last change on this file since 986 was 986, checked in by scheusso, 16 years ago

some changes in packetgenerator/decoder and gamestatemanager

File size: 9.0 KB
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1  /*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Dumeni Manatschal, (C) 2007
23*   Co-authors:
24*      ...
25*
26*/
27
28/*
29* Class contains functions to determine and decode incomming packages
30* ->don't read this without the class PacketGenerator, since they belong together
31*
32* Autor: Dumeni Manatschal
33*
34*/
35
36#include <iostream>
37
38#include "PacketTypes.h"
39#include "PacketManager.h"
40#include "orxonox/core/Debug.h"
41
42namespace network
43{
44
45  PacketDecoder::PacketDecoder(){}
46
47  PacketDecoder::~PacketDecoder(){}
48
49  //call this function out of an instance of PacketDecoder
50  //it will determine the type id and call the right decode function
51  bool PacketDecoder::elaborate( ENetPacket* packet, int clientId )
52  {
53    int client = clientId;
54    COUT(5) << "clientId: " << client << std::endl; //control cout, not important, just debugging info
55    int id = (int)*packet->data; //the first 4 bytes are always the enet packet id
56    COUT(5) << "packet id: " << id << std::endl;
57//     COUT(5) << "packet size inside packetdecoder: " << packet->dataLength << std::endl;
58    switch( id ) {
59  case ACK:
60    acknowledgement( packet, clientId );
61    return true;
62    break;
63  case MOUSE:
64    mousem( packet, clientId );
65    return true;
66    break;
67  case KEYBOARD:
68    keystrike( packet, clientId );
69    return true;
70    break;
71  case CHAT:
72    chatMessage( packet, clientId );
73    return true;
74    break;
75  case GAMESTATE:
76    gstate( packet );
77    return true;
78    break;
79  case CLASSID:
80    clid(packet);
81    return true;
82    break;
83    }
84    return false;
85  }
86
87  //following are the decode functions for the data of the packets
88
89  void PacketDecoder::acknowledgement( ENetPacket* packet, int clientId )
90  {
91    ack* a = new ack;
92    *a = *(ack*)packet->data; //press pattern of ack on new data
93
94
95    COUT(5) << "got ack id: " << a->id << std::endl;
96    processAck( a, clientId ); //debug info
97
98    //clean memory
99    enet_packet_destroy( packet );
100  }
101
102  void PacketDecoder::mousem( ENetPacket* packet, int clientId )
103  {
104    mouse* mouseMove = new mouse;
105    //copy data of packet->data to new struct
106    *mouseMove = *(mouse*)packet->data;
107
108    //clean memory
109    enet_packet_destroy( packet );
110
111    printMouse( mouseMove ); //debug info
112  }
113
114  void PacketDecoder::keystrike( ENetPacket* packet, int clientId )
115  {
116    keyboard* key = new keyboard;
117    *key = *(keyboard*)packet->data; //see above
118
119    //clean memory
120    enet_packet_destroy( packet );
121
122    printKey( key ); //debug info
123
124  }
125
126  void PacketDecoder::chatMessage( ENetPacket* packet, int clientId )
127  {
128    chat* chatting = new chat;
129    chatting->id = (int)*packet->data; //first copy id into new struct
130    //since the chat message is a char*, allocate the memory needed
131    char* reserve = new char[packet->dataLength-4];
132    //copy the transmitted bytestream into the new generated char*,
133    //note the lenght of the message is represented as "packet->dataLength-sizeof( int )"
134    memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) );
135    //put pointer of chatting struct to the begining of the new generated char*
136    chatting->message = reserve;
137
138    //clean memory
139    enet_packet_destroy( packet );
140
141    processChat( chatting, clientId ); //debug info
142  }
143
144  void PacketDecoder::gstate( ENetPacket* packet )
145  {
146    GameStateCompressed* currentState = NULL;
147    currentState = new GameStateCompressed;
148    if(currentState == NULL){
149      COUT(3) << "could not generate new GameStateCompressed" << std::endl;
150      return;
151    }
152    //since it's not alowed to use void* for pointer arithmetic
153    unsigned char* data = (unsigned char *)(packet->data);
154    //copy the GameStateCompressed id into the struct, which is located at second place data+sizeof( int )
155    //memcpy( (void*)&(currentState->id), (const void*)(data+sizeof( int )), sizeof( int ) );
156    //currentState->id = *((int *)packet->data+sizeof(int));
157    memcpy( (void*)&(currentState->id), (const void*)(packet->data+1*sizeof( int )), sizeof( int) );
158    COUT(5) << "decoder: received gs id: " << currentState->id << std::endl;
159//     std::cout << "id: " << currentState->id << std::endl;
160    //copy the size of the GameStateCompressed compressed data into the new GameStateCompressed struct, located at 3th
161    //position of the data stream, data+2*sizeof( int )
162    memcpy( (void*)&(currentState->compsize), (const void*)(packet->data+2*sizeof( int )), sizeof( int) );
163    //currentState->compsize = (int)*(data+2*sizeof(int));
164//     std::cout << "compsize: " << currentState->compsize << std::endl;
165    //size of uncompressed data
166    memcpy( (void*)&(currentState->normsize), (const void*)(packet->data+3*sizeof( int )), sizeof( int ) );
167    memcpy( (void*)&(currentState->base_id), (const void*)(packet->data+4*sizeof( int )), sizeof( int ) );
168    //currentState->normsize = (int)*(data+3*sizeof(int));
169//     std::cout << "normsize. " << currentState->normsize << std::endl;
170    //since the packetgenerator was changed, due to a new parameter, change this function too
171    memcpy( (void*)&(currentState->diffed), (const void*)(packet->data+5*sizeof(int)), sizeof(bool));
172    //currentState->diffed = (bool)*(data+4*sizeof(int));
173//     std::cout << "diffed: " << currentState->diffed << std::endl;
174    //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream
175    if(currentState->compsize==0)
176      COUT(2) << "compsize is 0" << std::endl;
177    currentState->data = (unsigned char*)(malloc( currentState->compsize ));
178    if(currentState->data==NULL)
179      COUT(2) << "Gamestatepacket-decoder: memory leak" << std::endl;
180    //copy the GameStateCompressed data
181    //std::cout << "packet size (enet): " << packet->dataLength << std::endl;
182    //std::cout << "totallen: " << 4*sizeof(int)+sizeof(bool)+currentState->compsize << std::endl;
183    memcpy( (void*)(currentState->data), (const void*)(packet->data+4*sizeof( int ) + sizeof(bool)), currentState->compsize );
184
185    //clean memory
186    enet_packet_destroy( packet );
187    processGamestate(currentState);
188  }
189
190  void PacketDecoder::clid( ENetPacket *packet)
191  {
192    classid* cid = new classid;
193    cid->length = ((classid*)(packet->data))->length;
194    cid->id = ((classid *)(packet->data))->id;
195    cid->clid = ((classid *)(packet->data))->clid;
196    cid->message = (const char *)malloc(cid->length);
197    void *data  = (void *)cid->message;
198    memcpy(data, (const void*)(packet->data+3*sizeof(int)), cid->length);
199    COUT(4) << "classid: " << cid->clid << ", name: " << cid->message << std::endl;
200    enet_packet_destroy( packet );
201    processClassid(cid);
202  }
203
204
205  // now the data processing functions:
206
207  void PacketDecoder::processChat( chat *data, int clientId)
208  {
209    printChat(data, clientId);
210  }
211
212  void PacketDecoder::processGamestate( GameStateCompressed *state )
213  {
214  }
215
216  void PacketDecoder::processClassid( classid *cid)
217  {
218    printClassid(cid);
219    return;
220  }
221
222  void PacketDecoder::processAck( ack *data, int clientID)
223  {
224    printAck(data);
225    return;
226  }
227
228
229  //these are some print functions for test stuff
230
231  void PacketDecoder::printAck( ack* data )
232  {
233    COUT(5) << "data id: " << data->id << std::endl;
234    COUT(5) << "data:    " << data->a << std::endl;
235  }
236
237  void PacketDecoder::printMouse( mouse* data )
238  {
239    COUT(5) << "data id: " << data->id << std::endl;
240    COUT(5) << "data:    " << data->x << " " << data->y << std::endl;
241  }
242
243  void PacketDecoder::printKey( keyboard* data )
244  {
245    COUT(5) << "data id: " << data->id << std::endl;
246    COUT(5) << "data:    " << (char)data->press << std::endl;
247  }
248
249  void PacketDecoder::printChat( chat* data, int clientId )
250  {
251    if(clientId!=CLIENTID_CLIENT)
252      COUT(5) << "client: " << clientId << std::endl;
253    COUT(5) << "data id: " << data->id << std::endl;
254    COUT(5) << "data:    " << data->message << std::endl;
255  }
256
257  void PacketDecoder::printGamestate( GameStateCompressed* data )
258  {
259    COUT(5) << "id of GameStateCompressed:   " << data->id << std::endl;
260    COUT(5) << "size of GameStateCompressed: " << data->compsize << std::endl;
261  }
262
263  void PacketDecoder::printClassid( classid *cid)
264  {
265    COUT(5) << "id of classid:    " << cid->id << std::endl;
266    COUT(5) << "size of classid:  " << cid->length << std::endl;
267    COUT(5) << "ID of classid:    " << cid->clid << std::endl;
268    COUT(5) << "data of classid:  " << cid->message << std::endl;
269  }
270
271}
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