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source: code/branches/network/src/network/GamestateClient.cc @ 1742

Last change on this file since 1742 was 1742, checked in by scheusso, 16 years ago

compressing and diffing works now (also shipCache on client). server can't move while client connected. preparations for synchronise frequency of synchronisables

File size: 4.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      Dumeni Manatschal
26 *
27 */
28
29#include "GamestateClient.h"
30
31#include <zlib.h>
32
33#include "core/CoreIncludes.h"
34#include "core/BaseObject.h"
35#include "Synchronisable.h"
36
37
38namespace network
39{
40  struct GameStateItem{
41    packet::Gamestate *state;
42    int id;
43  };
44
45  GamestateClient::GamestateClient() {
46    COUT(5) << "this: " << this << std::endl;
47    last_diff_=0;
48    last_gamestate_=GAMESTATEID_INITIAL-1;
49    tempGamestate_=NULL;
50    myShip_=NULL;
51  }
52
53  GamestateClient::~GamestateClient() {
54  }
55
56  bool GamestateClient::ack(int gamestateID, int clientID){
57    return true;
58  }
59
60  bool GamestateClient::add(packet::Gamestate *gs, int clientID){
61    if(tempGamestate_!=NULL){
62      //delete the obsolete gamestate
63      if(tempGamestate_->getID()>gs->getID())
64        return false;
65      delete tempGamestate_;
66    }
67    tempGamestate_=gs;
68    return true;
69  }
70 
71  int GamestateClient::processGamestates(){
72    if(tempGamestate_==NULL)
73      return 0;
74    int id = GAMESTATEID_INITIAL;
75    bool b = saveShipCache();
76    packet::Gamestate *processed = processGamestate(tempGamestate_);
77    assert(processed);
78    //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs
79    tempGamestate_=0;
80    gamestateMap_[processed->getID()]=processed;
81    last_diff_ = processed->getBaseID();
82    last_gamestate_ = processed->getID();
83    if(b)
84      loadShipCache();
85    id = processed->getID();
86    cleanup();
87    return id;
88  }
89
90
91  /**
92  * This function removes a Synchronisable out of the universe
93  * @param it iterator of the list pointing to the object
94  * @return iterator pointing to the next object in the list
95  */
96  void GamestateClient::removeObject(orxonox::Iterator<Synchronisable> &it) {
97    orxonox::Iterator<Synchronisable> temp=it;
98    ++it;
99    delete  *temp;
100  }
101
102  packet::Gamestate *GamestateClient::getGamestate(){
103    packet::Gamestate *gs = new packet::Gamestate();
104    gs->collectData(GAMESTATEID_INITIAL);
105    return gs;
106  }
107
108  void GamestateClient::cleanup(){
109    std::map<int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin();
110    while(it!=gamestateMap_.end()){
111      if(it->first>=last_diff_)
112        break;
113      // otherwise delete that stuff
114      delete (*it).second;
115      temp=it++;
116      gamestateMap_.erase(temp);
117    }
118    tempGamestate_=NULL;
119  }
120
121  void GamestateClient::printGamestateMap(){
122    std::map<int, packet::Gamestate*>::iterator it;
123    COUT(4) << "gamestates: ";
124    for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){
125      COUT(4) << it->first << ":" << it->second << "|";
126    }
127    COUT(4) << std::endl;
128
129  }
130
131  bool GamestateClient::saveShipCache(){
132    if(myShip_==NULL)
133      myShip_ = orxonox::SpaceShip::getLocalShip();
134    if(myShip_){
135      //      unsigned char *data = new unsigned char[myShip_->getSize()];
136      int size=myShip_->getSize2(0, 0x1);
137      if(size==0)
138        return false;
139      shipCache_ = new unsigned char [size];
140      unsigned char *temp = shipCache_;
141      if(!myShip_->getData(temp, 0, 0x1))
142        COUT(3) << "could not save shipCache" << std::endl;
143      return true;
144    }else
145      return false;
146  }
147
148  bool GamestateClient::loadShipCache(){
149    if(myShip_ && shipCache_){
150      unsigned char *temp = shipCache_;
151      myShip_->updateData(temp, 0x2);
152      delete shipCache_;
153      return true;
154    }else
155      return false;
156  }
157
158  packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs){
159    if(gs->isCompressed())
160      assert(gs->decompressData());
161    if(gs->isDiffed()){
162      packet::Gamestate *base = gamestateMap_[gs->getBaseID()];
163      assert(base);
164      packet::Gamestate *undiffed = gs->undiff(base);
165      delete gs;
166      gs=undiffed;
167      COUT(3) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl;
168    }
169    if(gs->spreadData())
170      return gs;
171    else
172      return NULL;
173  }
174
175}
176
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