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source: code/branches/network/src/network/ConnectionManager.h @ 1491

Last change on this file since 1491 was 1491, checked in by scheusso, 16 years ago

enet is not threadsafe (catched that now); some first step towards dedicated server

File size: 3.9 KB
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[1168]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1232]29//
30// C++ Interface: ConnectionManager
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ConnectionManager_H__
41#define _ConnectionManager_H__
42
43#include "NetworkPrereqs.h"
44
45#include <string>
46#include <map>
47// enet library for networking support
48#include <enet/enet.h>
[1278]49#include <boost/thread/thread.hpp>
[1491]50#include <boost/thread/recursive_mutex.hpp>
[1232]51
52#include "PacketBuffer.h"
53#include "PacketManager.h"
54
55namespace std
56{
57  bool operator<(ENetAddress a, ENetAddress b);
58}
59
60namespace network
61{
62#define NETWORK_PORT 55556
63#define NETWORK_MAX_CONNECTIONS 50
64#define NETWORK_WAIT_TIMEOUT 5000
65#define NETWORK_SEND_WAIT 5
66
67  struct ClientList{
68    ENetEvent *event;
69    int ID;
70    ClientList *next;
71  };
72
73  class ConnectionManager{
74  public:
75    ConnectionManager();
76    ConnectionManager(ClientInformation *head);
[1379]77    ConnectionManager(ClientInformation *head, int port);
[1232]78    ConnectionManager(int port, const char *address, ClientInformation *head);
79    ConnectionManager(int port, std::string address, ClientInformation *head);
[1409]80    //ENetPacket *getPacket(ENetAddress &address); // thread1
81    //ENetPacket *getPacket(int &clientID);
82    ENetEvent *getEvent();
[1232]83    bool queueEmpty();
84    void createListener();
85    bool quitListener();
86    bool addPacket(ENetPacket *packet, ENetPeer *peer);
87    bool addPacket(ENetPacket *packet, int ID);
88    bool addPacketAll(ENetPacket *packet);
[1378]89  //  bool sendPackets(ENetEvent *event);
[1232]90    bool sendPackets();
[1409]91    //bool createClient(int clientID);
[1261]92    void disconnectClient(ClientInformation *client);
[1409]93    void syncClassid(int clientID);
94    bool sendWelcome(int clientID, int shipID, bool allowed);
[1232]95
96  private:
[1409]97//     bool clientDisconnect(ENetPeer *peer);
98//     bool removeClient(int clientID);
[1232]99    bool processData(ENetEvent *event);
[1409]100    //bool addClient(ENetEvent *event);
[1232]101    void receiverThread();
102    void disconnectClients();
103    int getClientID(ENetPeer peer);
104    int getClientID(ENetAddress address);
105    ENetPeer *getClientPeer(int clientID);
[1409]106    //bool createShip(ClientInformation *client);
[1261]107    bool removeShip(ClientInformation *client);
[1232]108    bool addFakeConnectRequest(ENetEvent *ev);
109    PacketBuffer buffer;
110    PacketGenerator packet_gen;
111
112    ENetHost *server;
113    ENetAddress bindAddress;
114
115    bool quit; // quit-variable (communication with threads)
116    ClientInformation *head_;
117
[1278]118    boost::thread *receiverThread_;
[1491]119    static boost::recursive_mutex enet_mutex_;
[1232]120//     int getNumberOfClients();
121    //functions to map what object every clients uses
122    /*std::map<int, int> clientsShip;
123    void addClientsObjectID( int clientID, int objectID );
124    int getClientsShipID( int clientID );
125    int getObjectsClientID( int objectID );
126    void deleteClientIDReg( int clientID );
127    void deleteObjectIDReg( int objectID );*/
128  };
129
130}
131
132#endif /* _ConnectionManager_H__ */
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