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source: code/branches/masterserver2/src/libraries/network/MasterServer.cc @ 8203

Last change on this file since 8203 was 8203, checked in by smerkli, 13 years ago

yay, works

File size: 9.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "MasterServer.h"
30#include "util/ScopedSingletonManager.h"
31#include "core/CoreIncludes.h"
32#include "core/CorePrereqs.h"
33
34namespace orxonox
35{
36  /* helpers */
37  static void 
38  helper_output_debug( ENetEvent *event, char *addrconv )
39  {
40    COUT(4) << "A packet of length" 
41      << event->packet->dataLength
42      << " containing "
43      << (const char*)event->packet->data
44      << " was received from "
45      << addrconv
46      << " on channel "
47      << event->channelID << "\n";
48  }
49
50  void
51  MasterServer::helper_sendlist( ENetEvent *event )
52  {
53    /* get an iterator */
54    std::list<ServerListElem>::iterator i;
55
56    /* packet holder */
57    ENetPacket *reply;
58
59    /* loop through list elements */
60    for( i = mainlist.serverlist.begin(); i
61        != mainlist.serverlist.end(); ++i ) 
62    {
63      /* send this particular server */
64      /* build reply string */
65      char *tosend = (char *)calloc( (*i).ServerInfo.getServerIP().length() 
66          + MSPROTO_SERVERLIST_ITEM_LEN + 2,1 );
67      if( !tosend ) 
68      { COUT(2) << "Masterserver.cc: Memory allocation failed.\n";
69        continue;
70      } 
71      sprintf( tosend, "%s %s", MSPROTO_SERVERLIST_ITEM, 
72          (*i).ServerInfo.getServerIP().c_str() );
73
74      /* create packet from it */
75      reply = enet_packet_create( tosend,
76          strlen( tosend ) + 1, 
77          ENET_PACKET_FLAG_RELIABLE);
78
79      /* Send the reply to the peer over channel id 0. */
80      enet_peer_send( event->peer, 0, reply );
81
82      /* One could just use enet_host_service() instead. */
83      enet_host_flush( this->server );
84
85      /* free the tosend buffer */
86      free( tosend );
87    } 
88
89    /* create end-of-list packet */
90    reply = enet_packet_create( MSPROTO_SERVERLIST_END,
91        MSPROTO_SERVERLIST_END_LEN + 1,
92        ENET_PACKET_FLAG_RELIABLE );
93
94    /* send end-of-list packet */
95    enet_peer_send( event->peer, 0, reply );
96
97    /* One could just use enet_host_service() instead. */
98    enet_host_flush( this->server );
99  }
100
101  /* maybe the two methods below can be merged into one and
102   * made to use ENet's RTT functionality to check for disconnected
103   * servers.
104   */
105  void 
106  MasterServer::helper_cleanupServers()
107  {
108    /* get an iterator */
109    std::list<ServerListElem>::iterator i;
110     
111    if( mainlist.serverlist.size() == 0 )
112      return;
113
114    /* loop through list elements */
115    for( i = mainlist.serverlist.begin(); i
116        != mainlist.serverlist.end(); ++i ) 
117    {
118      if( (*i).peer && 
119         ((*i).peer->state == ENET_PEER_STATE_DISCONNECTED ||
120          (*i).peer->state == ENET_PEER_STATE_ZOMBIE ))
121      { mainlist.delServerByName( (*i).ServerInfo.getServerName() );
122        COUT(2) << "someone timed out.\n";
123        break;
124      }
125    }
126 
127  }
128
129
130
131
132  /***** EVENTS *****/
133  /* connect event */
134  int 
135  MasterServer::eventConnect( ENetEvent *event )
136  { /* check for bad parameters */
137    if( !event )
138    { COUT(2) << "MasterServer::eventConnect: No event given.\n" ;
139      return -1;
140    }
141
142    /* convert address to string. */
143    char *addrconv = (char *) calloc( 50, 1 );
144    enet_address_get_host_ip( &(event->peer->address), addrconv, 49 );
145
146    /* output debug info */
147    COUT(4) << "A new client connected from " 
148      << addrconv
149      << " on port " 
150      << event->peer->address.port << "\n";
151
152    /* store string form of address here */
153    event->peer->data = addrconv; 
154
155    /* all fine. */
156    return 0;
157  }
158
159  /* disconnect event */
160  int 
161  MasterServer::eventDisconnect( ENetEvent *event )
162  { /* check for bad parameters */
163    if( !event )
164    { COUT(2) << "No event given.\n";
165      return -1;
166    }
167
168    /* output that the disconnect happened */
169    COUT(2) << (char*)event->peer->data << " disconnected.\n";
170
171    /* create string from peer data */
172    std::string name = std::string( (char*)event->peer->data );
173
174    /* remove the server from the list it belongs to */
175    this->mainlist.delServerByName( name );
176
177    /* Reset the peer's client information. */
178    if( event->peer->data ) free( event->peer->data );
179
180    /* done */
181    return 0;
182  }
183
184  /* data event */
185  int 
186  MasterServer::eventData( ENetEvent *event )
187  { /* validate packet */
188    if( !event || !(event->packet) || !(event->peer) )
189    { COUT(2) << "No complete event given.\n";
190      return -1;
191    }
192     
193    /* generate address in readable form */
194    char *addrconv = (char *) calloc( 50, 1 );
195    enet_address_get_host_ip( &(event->peer->address), addrconv, 49 );
196
197    /* output debug info about the data that has come */
198    helper_output_debug( event, addrconv );
199
200    /* GAME SERVER OR CLIENT CONNECTION? */
201    if( !strncmp( (char *)event->packet->data, MSPROTO_GAME_SERVER, 
202      MSPROTO_GAME_SERVER_LEN ) )
203    { /* Game server */
204
205      if( !strncmp( (char *)event->packet->data
206        + MSPROTO_GAME_SERVER_LEN+1, 
207        MSPROTO_REGISTER_SERVER, MSPROTO_REGISTER_SERVER_LEN ) )
208      { /* register new server */
209        mainlist.addServer( packet::ServerInformation( event ),
210          event->peer );
211       
212        /* tell people we did so */
213        COUT(2) << "Added new server to list: " << 
214          packet::ServerInformation( event ).getServerIP() << "\n";
215      }
216
217      else if( !strncmp( (char *)event->packet->data
218        + MSPROTO_GAME_SERVER_LEN+1,
219        MSPROTO_SERVERDC, MSPROTO_SERVERDC_LEN ) )
220      {
221        /* create string from peer data */
222        std::string name = std::string( addrconv );
223
224        /* remove the server from the list it belongs to */
225        this->mainlist.delServerByAddress( name );
226
227        /* tell the user */
228        COUT(2) << "Removed server " << name << " from list.\n";
229      }
230
231      /* TODO add hook for disconnect here */
232    }
233    else if( !strncmp( (char *)event->packet->data, MSPROTO_CLIENT, 
234      MSPROTO_CLIENT_LEN) )
235    { /* client */
236      if( !strncmp( (char *)event->packet->data + MSPROTO_CLIENT_LEN+1,
237        MSPROTO_REQ_LIST, MSPROTO_REQ_LIST_LEN ) )
238        /* send server list */
239        helper_sendlist( event );
240    }
241    else
242    { /* bad message, don't do anything. */ } 
243
244    /* delete addrconv */
245    if( addrconv ) free( addrconv );
246
247    /* Clean up the packet now that we're done using it. */
248    enet_packet_destroy( event->packet );
249    return 0;
250  }
251
252
253  /**** MAIN ROUTINE *****/
254  int 
255  MasterServer::run()
256  {
257    /***** ENTER MAIN LOOP *****/
258    ENetEvent *event = (ENetEvent *)calloc(sizeof(ENetEvent), sizeof(char));
259    if( event == NULL )
260    { 
261      COUT(1) << "Could not create ENetEvent structure, exiting.\n";
262      exit( EXIT_FAILURE );
263    }
264
265    /* check for timed out pings and remove those guys from
266     * the server list
267     */
268    helper_cleanupServers();
269
270
271    /* create an iterator for the loop */
272    enet_host_service( this->server, event, 100 );
273
274    /* check what type of event it is and react accordingly */
275    switch (event->type)
276    { /* new connection */
277      case ENET_EVENT_TYPE_CONNECT: 
278        eventConnect( event ); break;
279
280        /* disconnect */
281      case ENET_EVENT_TYPE_DISCONNECT: 
282        eventDisconnect( event ); break;
283
284        /* incoming data */
285      case ENET_EVENT_TYPE_RECEIVE: eventData( event ); break;
286      default: break;
287    }
288
289    /* done */
290    return 0;
291  } 
292
293  /* constructor */
294  MasterServer::MasterServer()
295  {
296    /***** INITIALIZE NETWORKING *****/
297    if( enet_initialize () != 0)
298    { COUT(1) << "An error occurred while initializing ENet.\n";
299      exit( EXIT_FAILURE );
300    }
301
302    /* register deinitialization */
303    atexit( enet_deinitialize );
304
305    /* set the quit flag to false */
306    this->quit = false;
307
308    /* Bind the server to the default localhost and port ORX_MSERVER_PORT */
309    this->address.host = ENET_HOST_ANY;
310    this->address.port = ORX_MSERVER_PORT;
311
312    /* create a host with the above settings (the last two 0 mean: accept
313     * any input/output bandwidth */
314    this->server = enet_host_create( &this->address, ORX_MSERVER_MAXCONNS, 
315        ORX_MSERVER_MAXCHANS, 0, 0 );
316    assert(this->server);
317
318    /* see if creation worked */
319    if( !this->server )
320    { COUT(1) << 
321        "An error occurred while trying to create an ENet server host.\n";
322      exit( EXIT_FAILURE );
323    }
324
325    /***** INITIALIZE GAME SERVER AND PEER LISTS *****/
326    this->peers = new PeerList();
327
328    /* tell people we're now initialized */
329    COUT(0) << "MasterServer initialized, waiting for connections.\n";
330  }
331
332  /* destructor */
333  MasterServer::~MasterServer()
334  {
335    /***** CLEANUP PROCESS *****/
336    /* terminate all networking connections */
337    enet_host_destroy( this->server );
338
339    /* free all used memory */
340    /* clear the list of connected game servers */
341    /* clear the list of connected game clients */
342  }
343
344/* end of namespace */
345}
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