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source: code/branches/hud/src/orxonox/Radar.h @ 1613

Last change on this file since 1613 was 1613, checked in by rgrieder, 16 years ago
  • Radar now working like before
  • but more of a svn save..

There is class called Radar which takes care of the focus and all objects that can be displayed on a Radar.
The actual visual implementation is in HUDRadar.
To make a object radar viewable, simply implement RadarViewable and set the WorldEntitiy pointer in the constructor (assertation will fail otherwise!).
You can also set a camouflage value between 0 and 1 that tells how good a radar can see an object.
The HUDRadar (or another one) on the other side has a sensitivity between 0 and 1. So only if the sensitivity is higher than the camouflage value, the object gets displayed.

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief
32*/
33
34#ifndef _Radar_H__
35#define _Radar_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <string>
40#include "core/Iterator.h"
41#include "core/OrxonoxClass.h"
42#include "objects/Tickable.h"
43#include "RadarViewable.h"
44
45namespace orxonox
46{
47    class _OrxonoxExport RadarListener : virtual public OrxonoxClass
48    {
49    public:
50        RadarListener();
51        virtual ~RadarListener() { }
52
53        virtual void displayObject(RadarViewable* viewable, bool bIsMarked) = 0;
54        virtual void hideMarker() = 0;
55        virtual float getRadarSensitivity() = 0;
56        virtual void radarTick(float dt) = 0;
57    };
58
59    /**
60    @brief This class merely ensures that no one can inherit from Radar.
61    */
62    class _OrxonoxExport RadarBase
63    {
64    private:
65        friend class Radar;
66        RadarBase() { }
67    };
68 
69    class _OrxonoxExport Radar : public Tickable, private virtual RadarBase
70    {
71    public:
72        Radar();
73        ~Radar();
74
75        //void unregisterObject(RadarViewable* object);
76        const RadarViewable* getFocus();
77        RadarViewable::Shape addObjectDescription(const std::string name);
78
79        static Radar& getInstance();
80        static Radar* getInstancePtr() { return instance_s; }
81
82        static void cycleNavigationFocus();
83        static void releaseNavigationFocus();
84
85    private:
86        Radar(Radar& instance);
87        void tick(float dt);
88
89        void releaseFocus();
90        void updateFocus();
91        void cycleFocus();
92
93        Iterator<RadarViewable> itFocus_;
94        RadarViewable* focus_;
95        std::map<std::string, RadarViewable::Shape> objectTypes_;
96        int objectTypeCounter_; 
97
98        static Radar* instance_s;
99    };
100}
101#endif /* _Radar_H__ */
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