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source: code/branches/hud/src/orxonox/Radar.cc @ 1613

Last change on this file since 1613 was 1613, checked in by rgrieder, 16 years ago
  • Radar now working like before
  • but more of a svn save..

There is class called Radar which takes care of the focus and all objects that can be displayed on a Radar.
The actual visual implementation is in HUDRadar.
To make a object radar viewable, simply implement RadarViewable and set the WorldEntitiy pointer in the constructor (assertation will fail otherwise!).
You can also set a camouflage value between 0 and 1 that tells how good a radar can see an object.
The HUDRadar (or another one) on the other side has a sensitivity between 0 and 1. So only if the sensitivity is higher than the camouflage value, the object gets displayed.

  • Property svn:eol-style set to native
File size: 6.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "Radar.h"
36#include <float.h>
37#include "objects/WorldEntity.h"
38#include "objects/SpaceShip.h"
39#include "core/CoreIncludes.h"
40//#include "core/ConfigValueIncludes.h"
41
42namespace orxonox
43{
44    RadarListener::RadarListener()
45    {
46        RegisterRootObject(RadarListener);
47    }
48
49    SetConsoleCommand(Radar, cycleNavigationFocus, true).setAccessLevel(AccessLevel::User);
50    SetConsoleCommand(Radar, releaseNavigationFocus, true).setAccessLevel(AccessLevel::User);
51
52    Radar* Radar::instance_s = 0;
53
54    Radar::Radar()
55        : focus_(0)
56        , objectTypeCounter_(0)
57    {
58        assert(instance_s == 0);
59        instance_s = this;
60
61        // TODO: make this mapping configurable. Maybe there's a possibility with self configured
62        //       configValues..
63        this->objectTypes_["Asteroid"] = RadarViewable::Dot;
64        this->objectTypes_["SpaceShip"] = RadarViewable::Square;
65        this->objectTypes_["AsdfQwerty"] = RadarViewable::Triangle;
66
67        /*WorldEntity* object;
68        object = new WorldEntity();
69        object->setPosition(2000.0, 0.0, 0.0);
70        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
71        object = new WorldEntity();
72        object->setPosition(0.0, 2000.0, 0.0);
73        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
74        object = new WorldEntity();
75        object->setPosition(0.0, 0.0, 2000.0);
76        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
77        object = new WorldEntity();
78        object->setPosition(10000.0,16000.0,0.0);
79        addRadarObject(object);*/
80
81    }
82
83    Radar::~Radar()
84    {
85        instance_s = 0;
86    }
87
88    /*void Radar::unregisterObject(RadarViewable* object)
89    {
90        if (this->focus_ == object)
91            this->focus_ = 0;
92        // TODO: check for focus
93    }*/
94
95    const RadarViewable* Radar::getFocus()
96    {
97        return *(this->itFocus_);
98    }
99
100    RadarViewable::Shape Radar::addObjectDescription(const std::string name)
101    {
102        std::map<std::string, RadarViewable::Shape>::iterator it = this->objectTypes_.find(name);
103        if (it == this->objectTypes_.end())
104            return this->objectTypes_[name] = RadarViewable::Square; // default, configure!!
105        else
106            return this->objectTypes_[name];
107    }
108
109
110    void Radar::tick(float dt)
111    {
112        if (this->focus_ != *(this->itFocus_))
113        {
114            // focus object was deleted, release focus
115            this->focus_ = 0;
116            this->itFocus_ = 0;
117        }
118
119        for (Iterator<RadarListener> itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener)
120        {
121            for (Iterator<RadarViewable> itElement = ObjectList<RadarViewable>::begin(); itElement; ++itElement)
122            {
123                if ((*itElement) != SpaceShip::getLocalShip() && (*itListener)->getRadarSensitivity() > (*itElement)->getRadarObjectCamouflage())
124                    (*itListener)->displayObject(*itElement, *itElement == this->focus_);
125            }
126
127            (*itListener)->radarTick(dt);
128
129            if (this->focus_ == 0)
130                (*itListener)->hideMarker();
131        }
132    }
133
134    void Radar::cycleFocus()
135    {
136        if (*(ObjectList<RadarViewable>::begin()) == 0)
137        {
138            // list is empty
139            this->itFocus_ = 0;
140            this->focus_ = 0;
141        }
142        else
143        {
144            Vector3 localPosition = SpaceShip::getLocalShip()->getPosition();
145            Vector3 targetPosition = localPosition;
146            if (*(this->itFocus_))
147                targetPosition = this->itFocus_->getWorldPosition();
148
149            // find the closed object further away than targetPosition
150            float currentDistance = localPosition.squaredDistance(targetPosition);
151            float nextDistance = FLT_MAX;
152            float minimumDistance = FLT_MAX;
153            Iterator<RadarViewable> itFallback = 0;
154
155            for (Iterator<RadarViewable> it = ObjectList<RadarViewable>::begin(); it; ++it)
156            {
157                if (*it == SpaceShip::getLocalShip())
158                    continue;
159
160                float targetDistance = localPosition.squaredDistance((*it)->getWorldPosition());
161                if (targetDistance > currentDistance && targetDistance < nextDistance)
162                {
163                    this->itFocus_ = it;
164                    nextDistance = targetDistance;
165                }
166                if (targetDistance < minimumDistance)
167                {
168                    itFallback = it;
169                    minimumDistance = targetDistance;
170                }
171            }
172
173            if (nextDistance == FLT_MAX)
174            {
175                // we already had the furthest object
176                this->itFocus_ = itFallback;
177                this->focus_ = *itFallback;
178            }
179            else
180            {
181                this->focus_ = *(this->itFocus_);
182            }
183        }
184    }
185
186    void Radar::releaseFocus()
187    {
188        this->itFocus_ = 0;
189        this->focus_ = 0;
190    }
191
192
193    /*static*/ Radar& Radar::getInstance()
194    {
195        assert(instance_s);
196        return *instance_s;
197    }
198
199    /*static*/ void Radar::cycleNavigationFocus()
200    {
201        // avoid using getInstance because of the assert().
202        // User might call this fuction even if HUDNavigation doesn't exist.
203        if (instance_s)
204            instance_s->cycleFocus();
205    }
206
207    /*static*/ void Radar::releaseNavigationFocus()
208    {
209        // avoid using getInstance because of the assert().
210        // User might call this fuction even if HUDNavigation doesn't exist.
211        if (instance_s)
212            instance_s->releaseFocus();
213    }
214}
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