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source: code/branches/gui/src/orxonox/objects/WorldEntity.cc @ 1638

Last change on this file since 1638 was 1638, checked in by rgrieder, 16 years ago

merged input branch into gui test branch (was about time)
svn save (it's still a mess and CMLs haven't been updated)
I'll have to create a special project to create the tolua_bind files for tolua itself anyway..

  • Property svn:eol-style set to native
File size: 7.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <string>
33#include <sstream>
34
35#include "tinyxml/tinyxml.h"
36#include "util/SubString.h"
37#include "core/CoreIncludes.h"
38#include "GraphicsEngine.h"
39#include "core/XMLPort.h"
40
41namespace orxonox
42{
43    CreateFactory(WorldEntity);
44
45    unsigned int WorldEntity::worldEntityCounter_s = 0;
46
47    WorldEntity::WorldEntity()
48    {
49        RegisterObject(WorldEntity);
50
51        if (GraphicsEngine::getSingleton().getLevelSceneManager())
52        {
53            std::ostringstream name;
54            name << (WorldEntity::worldEntityCounter_s++);
55            this->setName("WorldEntity" + name.str());
56            this->node_ = GraphicsEngine::getSingleton().getLevelSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
57
58            registerAllVariables();
59        }
60        else
61        {
62            this->node_ = 0;
63        }
64
65        this->bStatic_ = true;
66        this->velocity_ = Vector3(0, 0, 0);
67        this->acceleration_ = Vector3(0, 0, 0);
68        this->rotationAxis_ = Vector3(0, 1, 0);
69        this->rotationRate_ = 0;
70        this->momentum_ = 0;
71    }
72
73
74    WorldEntity::~WorldEntity()
75    {
76        if (this->isInitialized())
77        {
78            this->getNode()->removeAndDestroyAllChildren();
79            GraphicsEngine::getSingleton().getLevelSceneManager()->destroySceneNode(this->getName());
80        }
81    }
82
83    void WorldEntity::tick(float dt)
84    {
85        if (!this->bStatic_ && this->isActive())
86        {
87//             COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl;
88            this->velocity_ += (dt * this->acceleration_);
89            this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
90
91            this->rotationRate_ += (dt * this->momentum_);
92            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
93            //COUT(3) << "rotationrate: " << this->rotationRate_.valueDegrees() << " momentum: " << this->momentum_.valueDegrees() << std::endl;
94        }
95    }
96
97
98    void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll)
99    {
100        this->yaw(yaw);
101        this->pitch(pitch);
102        this->roll(roll);
103    }
104
105    /**
106        @brief XML loading and saving.
107        @param xmlelement The XML-element
108        @param loading Loading (true) or saving (false)
109        @return The XML-element
110    */
111    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
112    {
113        BaseObject::XMLPort(xmlelement, mode);
114
115        XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode);
116        XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode);
117        XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode);
118        XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode);
119        XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode);
120        XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode);
121
122        XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true);
123
124        WorldEntity::create();
125    }
126
127
128    void WorldEntity::registerAllVariables()
129    {
130      // register inheritec variables from BaseObject
131      registerVar( (void*) &(this->bActive_), sizeof(this->bActive_), network::DATA, 0x3);
132      registerVar( (void*) &(this->bVisible_), sizeof(this->bVisible_), network::DATA, 0x3);
133      // register coordinates
134      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3);
135      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3);
136      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3);
137      // register orientation
138      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3);
139      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3);
140      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3);
141      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3);
142      // register velocity_
143      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3);
144      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3);
145      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3);
146      // register rotationAxis/rate
147      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3);
148      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3);
149      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3);
150      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3);
151      // register scale of node
152      registerVar( (void*) &(this->getScale().x), sizeof(this->getScale().x), network::DATA, 0x3);
153      registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA, 0x3);
154      registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA, 0x3);
155      //register staticity
156      registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3);
157      //register acceleration & momentum
158//       registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x2);
159//       registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x2);
160//       registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x2);
161//       registerVar( (void*) &(this->getMomentum()), sizeof(this->getMomentum()), network::DATA, 0x2); // only backsync
162    }
163
164    void WorldEntity::attachWorldEntity(WorldEntity* entity)
165    {
166        this->attachedWorldEntities_.push_back(entity);
167        this->attachObject(entity);
168    }
169
170    const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const
171    {
172        if (index < this->attachedWorldEntities_.size())
173            return this->attachedWorldEntities_[index];
174        else
175            return 0;
176    }
177
178    void WorldEntity::attachObject(const WorldEntity& obj) const
179    {
180        GraphicsEngine::getSingleton().getLevelSceneManager()->getRootSceneNode()->removeChild(obj.getNode());
181        this->getNode()->addChild(obj.getNode());
182    }
183
184    void WorldEntity::attachObject(WorldEntity* obj) const
185    {
186        GraphicsEngine::getSingleton().getLevelSceneManager()->getRootSceneNode()->removeChild(obj->getNode());
187        this->getNode()->addChild(obj->getNode());
188    }
189}
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